1.2.0+26.2-fabric
Curse Maven Snippet
What's new
MineTuner HUD 1.2.0
- Mod ID changed from
mtsstominetuner. - Config file moved from
mtss.jsontominetuner.json— your old config won't be picked up automatically; back up and rename the file if you want to keep your layout. - Command changed from
/mtss guito/minetuner gui(and config screen is now/minetuner config). - Java package, translation keys, and mixin config files were all renamed to match.
New stats
- Frametime — raw ms between frames, with a history graph and color thresholds.
- Yaw, Pitch, X, Y, Z — individual orientation and coordinate stats.
- Looking At and Moving — shows what's under your crosshair and whether you're moving.
- 19 more stats covering player vitals, world state, and server/position info — 46 tracked stats total.
- Optional hardware sensors — GPU Temp, GPU Clock, GPU Usage, VRAM Used, via LibreHardwareMonitor. Off by default.
List Themes
Save a list's full appearance as a named, reusable theme, then apply it to any list in one click. Ships with three built-in themes — Classic, Minimal, and High Contrast — plus support for your own.
Graphs and Template Mode
- Rolling history graphs for TPS, MSPT, FPS, CPU, Ping, Memory, and Speed.
- Template Mode — write freeform HUD lines with stat tokens mixed into your own text, instead of the fixed one-stat-per-line layout.
- Template Mode graph tokens and per-token inline coloring.
- Custom per-stat color thresholds — override the built-in good/warn cutoffs per list.
Settings and editor
- Cloth Config screen — a searchable settings page covering every config field, reachable via ModMenu,
/minetuner config, or the editor. - Search filter in the stat toggle/reorder panel.
- Right-click menu reorganized into four grouped actions.
- New toggle-overlay keybind to hide/show the HUD without opening the editor.
Fixes
- Config saves are now atomic, a crash won't corrupt your save.
- A broken config gets backed up instead of wiped on load.
- Graph frame caching was actually broken, now fixed. Gridlines re-enabled.
- Fixed HUD lists drifting off-screen when the GUI scale changed.
- Cut graph draw calls way down, fixing an FPS drop with multiple graphs enabled.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

