[Fabric] 26.2-10.0.0
Curse Maven Snippet
What's new
26.2 - 10.0.0
BREAKING CHANGES
- This release targets Minecraft 26.2 and requires Java 25. It is not compatible with 26.1.x or 1.21.x.
Changes
- Updated to Minecraft 26.2, Architectury 21.0.4, Fabric API 0.154.2+26.2 and NeoForge 26.2.0.15-beta.
- No gameplay changes of its own. Everything listed under the 26.1.2 release below is included — the two are the same mod built for different Minecraft versions.
26.1.2 - 9.0.0
BREAKING CHANGES
- This release targets Minecraft 26.1.2 and requires Java 25. It is not compatible with 1.21.x.
New Features
- Armoires now render the chestplates and leggings you put in them directly. Previously each armoire spawned four invisible marker armor stands inside itself to display the armor; those entities are gone, and any left over from an earlier version are discarded when the block loads. The armor appears in exactly the same place as before.
- The demo world showcase was redesigned: blocks are grouped by material along a rising staircase, with flat color-gradient regions, fixed block-family bands per wood and stone set, filled glass jars, and a tool showcase wall.
Bug Fixes
- Glass jars no longer crash the client. The renderer only knew how to draw honey and milk and threw for anything else — but a jar accepts any fluid, so a jar of water or lava hard-crashed on render. Water, lava, milk and honey are now drawn explicitly, and anything else falls back to water.
- Glass jars work with hoppers. The block entity claimed to be a container but had no backing storage, so a vanilla hopper finding a jar threw immediately. The container contract is now implemented properly.
- Hoppers can fill a glass jar past its first stack. A one-slot container reads as "full" at 64 items, and a pushing hopper gives up before it ever asks whether the jar would accept more — so automation could never reach the jar's compressed reserve. The jar now presents a second, virtual input slot that routes into the reserve. It yields nothing on extraction, so it is invisible to pulling hoppers, and a jar at capacity reports as full so neighboring hoppers stop probing it.
- A jar of honey can be bottled again. The check compared the stored fluid against the wrong object entirely, so it was always false, and a second, unreachable branch sat behind it. Fluids with no bottled form now return nothing without draining the jar.
- Fixed a client memory leak from the glass jar's item-entity cache. It was keyed on item stacks, which have no value-based equality, so nearly every lookup missed and inserted a new entry that was never evicted — growing every frame. It is now keyed on the components that actually drive the jar's appearance and bounded to 256 entries.
- Mobs in glass jars now all face the same direction.
- Fixed crashes on orphaned shutter halves and armoire halves. An open shutter half only exists next to
its parent shutter; if the parent was missing — from a
/setblock, a world edit, or a half-broken shutter — using or breaking the orphan operated on whatever block sat where the parent should be and threw. Both now no-op instead. - Shelves play their insert sound again when an item partially merges into an existing stack.
- Glass jar interactions are now correctly threaded to the hand that was used, and jar state is mutated server-side only.
Changes
- Updated to Minecraft 26.1.2 / Architectury 20.0.7, built against official Mojang mappings.
- Crates and Minekea barrels now use ChimericLib's shared viewer-count helper, and the Wrench is a thin subclass of ChimericLib's shared wrench. No behavior change to either.
CompressedBlocksandDyedBlocksmodeled their block tables with tuple classes borrowed from a hardware-info library, read through opaque accessor chains; they now use named records. A 1:1 transform — every value and ordering is preserved.- Fixed the purpur pillar beam and cover textures, which used the pillar's single texture instead of its separate top and side textures.
- Added 3 GameTests covering the glass jar container contract, glass jar interactions, and the orphaned shutter half.
1.21.x - 7.0.0
BREAKING CHANGES
- This release requires Architectury and ChimericLib
Notable Changes
- Added support for NeoForge
- Refactored almost all of the code to use the Architectury API and ChimericLib
1.21.x - 6.1.0
New Features
- Mob in a jar
- Glass jars can now be used to capture and display some mobs. Right-clicking a mob with an empty jar will capture it, and shift-right-clicking a jar will release the mob.
- Mobs that can be captured include:
- Allays
- Bats
- Endermites
- Silverfish
- Small slimes
- Vexes
- Framed planks
- These planks have a similar appearance to crates, but are purely decorative.
1.21.x - 6.0.0
BREAKING CHANGES
This release fixes a crash on 1.21.1 related to Minekea's variant barrels. Before upgrading, make sure to break any existing variant barrels that have been placed in your world. Any items left in a Minekea barrel will be lost upon upgrade!
New Features
- Bamboo furniture
- Added bamboo variants for all furniture and other wood type items
- Double crates
- Crates can now merge along a horizontal axis to form double crates, similar to the behavior for chests
- Trapped crates and double crates
- Added trapped variants of crates and double crates
- Added new ancient lantern variant
Changes
- Beams now support wrenches from other mods. Specifically, anything in the
c:tools/wrenchesitem tag will work
1.21.x - 5.2.0
New Features
- Votive candles
- Fancy candles that behave identically to vanilla ones
- Wax
- Wax comes in both item and block form. It can be acquired by smelting candles or honeycomb.
- Wax is a slippery block, causing entities to slide slightly less than on ice.
- Similar to glazed terracotta blocks, honey and slime do not stick to wax.
Changes
- Armor-oires no longer need to be placed on a solid block.
1.21.x - 5.1.0
New features
- Armor-oires! These beautiful furniture items can store up to 4 complete sets of armor!
Bug fixes
- Crash when placing shutters on a top or bottom surface (theaceofthespade)
1.19.1-2 - 4.0.2
Bug Fixes
- Fix server/client desync when using hammers on a dedicated server
1.19.1-2 - 4.0.1
Bug Fixes
- Fix client crash when trying to put a sandwich from the Sandwichable mod into a display case
1.19.1-2 - 4.0.0
First release for 1.19.1-2!
1.19 - 3.4.0
Bug Fixes
- Wooden blocks from BYG and BetterEnd/Nether now break with an axe instead of pickaxe
- Block painter now works correctly on servers instead of crashing your game
- Item models for some furniture blocks now render correctly in item frames
- When cobbled end stone is disabled, Minekea will no longer spam a bunch of invalid JSON warnings and other junk in the logs
New Features
- Variant barrels now function as a workstation for Fisherman villagers (#64)
1.19 - 3.3.3
Bug Fixes
- Fix recipes for bookshelf stairs and vertical stairs for BetterEnd / BetterNether (#62)
- Fix conflicting recipe for wool pressure plates (#62)
1.19 - 3.3.2
Bug Fixes
- Fix recipes for bookshelf stairs and vertical stairs
- Fix recipes for dyed bone block storage bookshelves
1.19 - 3.3.1
Bug Fixes
- Chair placement: fix issue with placement not behaving as expected when you weren't looking perfectly straight (#60)
1.19 - 3.3.0
Bug Fixes
- BYG: re-add white mangrove to BYG blocks
- End stone: fix end stone texture when cobbled end stone is enabled
- Wrench: make wrenches non-stackable
New Features
- Waterloggable blocks: most blocks can now be waterlogged
- Hammers: hammers are a new type of tool which can place blocks randomly selected from your hotbar
- Shutters: new block type which functions much like a trapdoor, but opens 180 degrees
- Dyed blocks: added dyed variants for many vanilla block types
- Compatibility: added support for Better End, Better Nether, and Mythic Metals!
This mod has no additional files