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MultiRoute

A real server can be set up with multiple network entrances like public and private tunneling. Before connecting, the client automatically requests the recommended entrance and connects through the most suitable one.
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multiroute-forge-1.20.1-0.1.0.jar

File namemultiroute-forge-1.20.1-0.1.0.jar
Uploader
FaranChengFaranCheng
Uploaded
Sep 5, 2026
Downloads
7
Size
194.8 KB
Mod Loaders
Forge
File ID
8810805
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:minecraft-multiroute-1682291:8810805")

Learn more about Curse Maven

What's new

First usable release, covering Forge 1.12.1 / 1.12.2 / 1.16.5 / 1.18.2 / 1.20.1 and NeoForge 1.21.1.

Server

  • Multi-endpoint config and management (endpoints.json with atomic write + corruption recovery)
  • Two recommendation strategies: traffic-aware (traffic, default) and basic scoring (scoring)
  • Pre-entry request endpoint, returns recommended endpoints per score
  • OP management commands: add / remove / enable / disable / status / strategy switch / reload
  • Live traffic statistics and active-player tracking

Client

  • Automatic pre-entry request + recommended-endpoint connection, with fallback to the original address on failure
  • Multi-endpoint management button added to the Add / Edit Server screen (add / remove / reorder)
  • Local multi-endpoint persistence grouped by server name, auto-migrated on rename
  • Live traffic panel (OP-accessible, 1-second refresh, search/filter)
  • F3-style floating traffic overlay with configurable keybind

Stability

  • Complete graceful-degradation chain: recommendation failure → original address → vanilla connection
  • Compatible with clients/servers without the mod, corrupted configs, pre-entry timeouts, etc.

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