File Details
[Universal ] MCA Reborn - 7.6.19
- R
- Jun 16, 2026
- 12.42 MB
- 2.8K
- 1.20.1
- Forge + 2
File Name
minecraft-comes-alive-7.6.19-1.20.1-universal.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
# 7.6.19 * Fixed Sinytra Connector crash on Forge # 7.6.18 * Fixed eye position * Fixed villager tracker search # 7.6.17 * Fixed crashes and issues # 7.6.16 * Updated TTS server URL # 7.6.14/15 * Fixed issues with config (Thanks pau101!) # 7.6.13 * Fixed MCA AI auth # 7.6.12 * Added asexual trait (Thanks iGalaxyFox!) * Added personality translations for Russian (Thanks SlavaVas!) * Synced translations # 7.6.10 * Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!) # 7.6.8/9 * Fixed a crash with llm command parsing # 7.6.7 * Fixed a crash with The Aether * Added missing tombstone loot tables and fixed particle textures * Increased twin chance to 5% # 7.6.6 * Allow tripplets, quadruplets, quintuplets, and beyond * Fixed a crash in the skin editor * Disabled guard teleportation by default again * Added experimental support for commands via ChatAI (`villagerChatAIUseTools` in the config, will react to trading, go home, stay here, …) (Thanks AdrisJ6 and Player2!) # 7.6.5 * Fixed a crash # 7.6.4 * Rose gold does no longer classify as gold, interfering with recipes * Fixed some GUI crashes * Fixed deaths counting sometimes twice (two mails, double hearts, …) * ChatAI related stuff: * Added better integration with [Player2](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations#Player2) * Villager no longer starts to yap when you mention a fraction of their name * Villagers will now try to respond in your selected language by default * TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS): * Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI) * Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!) # 7.6.3 * Turned villager teleportation back on by default * Fixed spawn group causing issues with some sound mods * Modded jobless traders now show the trade button # 7.6.2 * Fixed crash on Turkish locale * Fixed Cribs crashing on wood compat mods * Fixed glowing villagers being visible * Fixed crash when using structure tags in destiny # 7.6.1 * Fixed crash on Forge # 7.6.0 * Added cribs, a lot of cribs, in all colors and woods * Some gift registry updates * Destiny now supports structure tags * Fixed compatibility issues with Productive Bees * Renamed names data dir to avoid conflicts # 7.5.22 * Fixed Library Auth once again. * Fixed Steve skins being converted to Steve skins again. # 7.5.21 * Fixed Library Auth when updating from older version # 7.5.20 * Fixed Library Auth # 7.5.19 * Fixed trait shaders * Rose gold dust is no longer part of the gold dust group to remove conflicts * Fixed incompatibility with Productive Bees * Added experimental long term memory to ChatAI * Hopefully fixed crashes * Villagers no longer grieve at single graves * Villager can now glow while invisible * You can now whistle villagers when they sit in vehicles * Height now affects Hemoglobin levels * Villagers no longer jump in front of gates # 7.5.18 * Updated contributor book * Fixed ReaperSpawner eating all your CPU # 7.5.17 * Now its compatible with Cobblemon! * Fixed TTS again! # 7.5.16 * Fixed issues with building jars # 7.5.15 * Merged [Inworld integration](https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations) branch (thanks CSCMe!) * Fixed incompatibility with Cobblemon (thanks Apion!) * Fixed AI issues with Grim Reapers, causing him to go much higher than intended * Fixed issues when using Arabic numerals * Fixed crashes when using TTS * Fixed Inn spamming adventurers * Probably fixed deadlocks related to SpawnQueue and ReaperSpawner * Fixed incompatibility with AutoTranslation and related mods # 7.5.14 * TTS language is now detected automatically # 7.5.13 * Updated chatAI to v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations * Older versions will no longer work, technical reasons * Added TTS v2 * See https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS # 7.5.12 * Fixed various smaller issues * Personalities now have a few more phrases * Fixed harvest task not dropping items * Set workplace no longer messes up trades # 7.5.11 * Fixed a crash # 7.5.10 * Fixed data loading issues on systems with locales having non-western digits. * Villagers no longer harvest blocks in claimed regions * Added support for Let's Do Bakery * Fixed root advancement to appear on world load * Fixed villager marriage limit math * You can no longer restrict bells or gravestones, causing them to get stuck * Vanilla player models no longer modify your eye height * Player eye height now automatically refreshes on world join and editor changes * The editor now tells you if an incompatible mod disabled custom models * Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior * Added HSV hair color option to editor * Added loot tables in case mods rely on them and let zombie villagers drop some flesh # 7.5.9 * Wrong procreation cooldown on new worlds # 7.5.8 * AI performance improvements * Dropped babies in the inventory no longer end up in the backrooms * Inverted marriage slider as this is more what people expect * Fixed large players receiving damage on the ceiling * Married adventurers no longer despawn * Added a procreation cooldown (3 in-game days by default) * Added attack-text cooldown * Fixed trait influenced gender preferences * Added gender override config flag for players # 7.5.7 * Fixed a crash # 7.5.6 * Added missing loot tables for some headstones # 7.5.5 * Fixed server crash # 7.5.4 * Removed size requirements of blueprint buildings * Restored C2ME compatibility * Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default) * Fixed marriage slider not being saved * Fixed fallback translations on 1.19.4+ * Added morph to the list of don't-render-custom-arms-when-installed list * You can no longer squish babies on the ceiling * Archers can now equip crossbows * The camera height is now correct * Added the ancient city as a rumor and starting location * Female cultists now also wear robes * Skin library now has… * Much less data transfer * A report system * Filter buttons for hair and clothing * Hopefully less connection issues thanks to a dedicated domain * Global skins now actually work # 7.5.3 * Ported to 1.20 * Invalid skins are now hidden by default in the Skin Library * Added even more sanity checks when uploading stuff * Fixed father/mother at baby item not always being correct # 7.5.2 * Removed gold dust * Added compression to skin library networking * Skin Editor will now reject most invalid skins * Existing invalid skins are marked * Changing workspace will rebuild trades # 7.5.1 * Fixed a critical performance issue when childrens are stuck in a wall * Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door * Added a few config flags for customizing the destiny screen # 7.5.0 * Added experimental Skin library, editor and uploader * Added civil registry, a log writing down all events in a village * Added the villager tracker, a compass being able to track the last known position of villagers * Fixed baby growth command * Move state and infection status are no longer on the gravestone * Fixed hugging being restricted to adults * Decreased tombstone text render distance to tackle lag # 7.4.9 * Added compat with Chunks fade in # 7.4.8 * Fixed a crash * Enabled toddler clothes * Extended Sirben lore * 1.19.3+ chiseled bookshelves now support MCA books * Golden apples can now cure children * Using an apple on non-infected villagers will work as a gift now * Fixed compatibility with Custom Trading Screen * Added `fractionOfVanillaZombies` Config flag * Added `overwriteAllZombiesWithZombieVillagers` Config flag * Fixed a few purple uninitialized skin bois * Fixed "monster" advancement # 7.4.7 * Fixed villagers not spawning * Fixed not being invisible while in destiny * Fixed a crash when telling stories in certain modded environments * Syned translations # 7.4.6 * Added optional AI voice acting * Fixed reaction when lactose intolerant * Graveyards now print the minimum requirements correctly * Fixed some configs not being synced properly from the server * Improved whistle on sleeping villagers * Restricted buildings no longer increase (visual) max population * You can now set the home properly when changing the village * Adventurers no longer move in * Cooldown for being hurt messages * Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts * Added Armourers Workshop compatibility # 7.4.5 * Fixed blueprint again * Fixed babbling babies on dedicated servers * Fixed AI not always responding # 7.4.4 * Fixed missing skin color on hands * Fixed blueprint on dedicated servers # 7.4.3 * Fixed crash when villagers have friends lol # 7.4.2 * Fixed invalid task * Player in destiny now become invisible instead of spectator * Decreased village merging radius * Graveyards with only 1 or 2 headstones are not shown on the map anymore * Improved setting work place # 7.4.1 * Improved AI and interaction times * Villager will now be audible to all (nearby) players * Villager can now speak to you while following or staying * Improved compatibility with some datapacks * Asking to go home now disabling following/staying * Improved and fixed set home, restricted homes, blueprint home sync and go home * Made all chances in the Config floats * Added nameTagDistance to control range of name-tags * Fixed Armor rendering issue * Fixed server crash when trying to eat something with status effects * Improved harvesting task * Fixed Sirben having the voice of god * Fixed config crash errors not being printed * Fixed compatibility with First Person mod and co * Fixed babies speaking fluent english # 7.4.0 * Added AI benefits for patrons # 7.4.0 rc 4 * Fixed placing babies # 7.4.0 rc 3 * Fixed GPT3 AI on dedicated servers * AI now has a sense of biome, weather and daytime * Fixed crash on 1.19.3 * Fixed a lag spike and improved overall village performance * Synced Patrons list * Fixed wrong baby name when placing from creative * Fixed 1.19.3 on Forge # 7.4.0 rc 1, 2 * Simplified Villages * Villager no longer rely on a village to find a home * Buildings are no longer required and automatic scanning is disabled by default * Frees a bit of CPU * This can be toggled in the blueprint * Manual tagging is possible too for more control * Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor * Added special vision for Sirbens * Added PTG-3 based villager chat AI * Enable in Config * Speak their name once to start a conversation * Added more phrases * Especially if you are a parent * Fewer crashes when crippling the Config * Improved dialogues * Player Gender * Added Greeting back * Villager no longer welcome you if you are a Mayor or Monarch * Staff of Life now has 10 uses instead of 5 * Fixed armor texture on female players * Fixed performance issue related to villager renderer * Fixed Turkish locale issues again * You can now start a village with a room (e.g. underground) * Added more phrases * Fixed villagers using the steve second layer * Villager can now open gates * Villager now prefer paths and dislike stepping on grass (potential unstable) * Improved grieving * Villager will grieve when a close villager dies * Villager will also grieve once a week at a graveyard * Improved taxes * Tax items can now be configured * Fixed graveyards disappearing * Villager with family or friends will now spawn a gravestone if none was found * Updated most textures to SoyTutta * Updated and added additional headstones * Fixed blocked buildings * Added rock paper scissor dialogue options for children # 7.3.21 * Added `percentageOfVanillaVillages` as a config value to randomly keep vanilla villages * Fixed adventurers spawning in unloaded chunk * Fixed crash when disabling MCA player model * Added tooltip to editor to avoid confusion when choosing vanilla model * Fixed players also having randomly colored hair * Several Changes to the Naming systems in MCA * Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead) * It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits. * The `Nameless Traveler` code has been removed in favor of the above fix. * Added a Homosexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. * In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority. * Added `professionConversionsMap` as a config value, made for mod compatibility * Designed to be able to use clothing from another profession, if your mod does not supply any to us * Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default. * Only Adult clothing is used in this, baby and child clothing remains unchanged. * Added `playerRendererBlacklist` to disable certain render elements of the player model if certain mods are present * Supported Values: `arms`, `left_arm`, `right_arm`, `all`, `block_player`, `block_villager` * Fixed #373 (Gamemode being switched before user finishes destiny) * Should also resolve the falling-through-world issue * Fixed #239, #368 (Compatibility Fix for older Spectrum Versions) * Added `villagerInteractionItemBlacklist` to limit certain items from being used to interact with MCA villagers * By default, buckets are included to resolve Issue #273 * Added command to convert vanilla villager within range * Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead * The `canBeAttractedTo` checks for a Player/Villager relationship now properly respect traits * IE the same logic that is used for villagers now also applies to players * Added `shaderLocationsMap` to allow specifying custom shaders dependent on traits * If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not. * Requires `enablePlayerShaders` to be true to utilize this feature * Added functionality for `Lactose Intolerance` * Applies a Poison effect after usage, similar to if a spider eye were consumed * Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen * This can be bypassed via the `bypassTraitRestrictions` setting # 7.3.20 * Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1 * 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support * You can no longer set the home of a villager who is either there temporarily or does not require a home * Fixed trades * Fixed equipment dropping * Fixed arms being funky in multiplayer # 7.3.19 * Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API) * Added `villagerDimensionBlacklist`, modded villager whitelists, and `allowedSpawnReasons` as new config options * Advanced Usage Only, tampering can lead to tears :( * Multiple Build Script adjustments to align with universal packaging + full automation * Fixed some wrong relationships on older worlds # 7.3.18 * Fabric and Forge are now packaged as one universal jar file * Fixed trait inheritance change * Fixed updating villager name not reflecting change in Blueprint * Fixed profession name in Waila etc * Fixed outdated infection book # 7.3.17 * Fixed an issue with the Bone Meal Check in `HarvestingTask` not taking into account modded items * Fixed an issue relating to a mismatched slot checked when a villager is left-handed and `HarvestingTask#bonemealCrop` was ran * Rewritten `HarvestingTask#plantSeed` to allow modded plants to be properly planted, if specified in the `villager_plantable` tag and a valid `BlockItem` * This also fixes pumpkin and melon seeds not properly planting, despite being in the tag * Added a `minBuildingSize` as a counterpart to the previously implemented `maxBuildingSize` config option * I'm not sure why someone wanted this, but…ok. * Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves # 7.3.16 * Fixed wrong pitch for babies * Pitch slowly increases with age * Fixed inconsistencies in relationship data with the Matchmaker's Ring * Resolves cases of incest + Added `canBeAttractedTo` check support * Fixed a missing `getGender` check in creating a player's Family Tree entry * Fixed enchantments glint on villagers * Fixed using mca villager spawn eggs on mca villagers * Fixed Sneak-Interactions with mca villagers * Should now open trades on applicable villagers * Villagers that are Jobless will disagree with the proper sound effect * Fixed silent sound effect compatibility with Celebrate Sounds # 7.3.15 * Fixed multiple rendering issues that were causing invisibility to not work on Villagers * Also applies to players using the custom villager model * Added a `villagerRestockNotification` config option * If enabled, will notify anyone in a villager's home village when a trade restock occurs * Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE) * Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static `15` * Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices * Added a `showNotificationsAsChat` config option to toggle villager notification style * If true, the normal action bar notifications will instead show in chat. * Added preliminary/supplementary data for 7.4.0 content * Misc. Build Pipeline cleanups * Fixed mail notification * Fixed offline players not receiving letter of condolence * Villagers are no longer pissed when killing a Zombie Villager * Zombie Villagers without any family won't be buried * Infected villagers being killed by a zombie no longer duplicate their inventory * Infection now lasts longer * Adventurers with high hearts may stay without asking * Mood slowly change on its own, with slight tendency towards neutral * Fixed `getGender` checks for PlayerSaveData (Now should properly be reflected!) * Villagers have a voice pitch gene # 7.3.14 * Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs * Modified a failing villager state into something more…magical ;) # 7.3.13 * Added Support for 1.19.1 * Sneaking + Interacting with a villager with the editor item will now open their inventory! * Added Left-Handed Trait as a possible chance to spawn with * This trait can be inherited from past/to future generations * Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot) * Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.) * Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update. # 7.3.11/7.3.12 * Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!) * Added `innArrivalNotification` config setting, for notifying players in the village that a new traveller has arrived! * Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the `nightOwlChance` config setting (Default: 50% Chance) * Enable `allowAnyNightOwl` to be able to apply this same chance to other professions * Guard's will also now use `nightOwlChance` instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase `nightOwlChance`) * Added a Bisexuality Trait as a possible chance to spawn with * This trait cannot be inherited from past/to future generations * Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender * Due to this trait being available, some relationship items being gifted may result in `incompatible` responses. # 7.3.10 * Fixed Villager Fate achievements (Happy hunting!) * Added an achievement for dropping a baby? (There's more to this right?!) # 7.3.9 * You can no longer trade with archers * Fixed crash in blueprint * Fixed villager following you after trade * Fixed villagers not working when previously told to stay * Fixed harvesting tasks not always harvesting * Added phrases for working * Villager no longer work when panicking * Villager can heal faster when eating # 7.3.8 * Fixed forge server * Villager no longer make surprise sounds while trading * Fixed staying and following commands causing high CPU usage * Panicking staying villagers will now run * They will not return to original point yet, will be fixed in guards-update * Fixed issues when server and client have different java versions # 7.3.7 * Fixed server crashing * Fixed some sounds not triggering * Enabled voices by default * Gave sirben more personality # 7.3.6 * Finished sounds * Normalized and denoised existing ones * Added trading, hurt, snoring and coughing * Added sounds for females * Reputation is now the sum of all hearts * Reputation has been renamed to hearts * Villages with less than 3 (configurable) buildings are now considered settlements * They will not trigger the enter-village notification * Children now grow up in 16 days instead of 8 (configurable) * Babies no longer greet you * Added rose gold dust recipe and therefore a way to obtain rose gold * Removed rose gold ore * Being in a relationship helps for some interactions * A higher villager levels decreases infection rate * Fixed a few minor bugs * If you hit a villager, it will no longer follow you * Fixed armor texture on villagers # 7.3.5 * Added potion of feminity/masculinity * Fixed promised villager marrying * Fixed black hair issue * Removed duplicate jobless skins * Adventurers no longer claim beds * Adventurers no longer complain about too crowded places * Adventurers now actually charge you when hiring them * Hopefully fixed Stuck-in-spectator mode bugs * Added fully vanilla mode to player model selection * Added a hint to the limited `/mca editor` * Reduced which villagers are converted to support mods (Easy Villagers) * E.g. Igloo will have vanilla villagers now, for technical reasons * Less mca baby zombie villagers * Fixed apologizing to villagers after hit * Made interactions easier, except for stories if you are lying * Made bounty hunters more rare # 7.3.4 * Engagement rings now set the relationship to engaged * Engaged villagers won't marry someone else * Gifting a bouquet prevents villagers from marrying other villagers * More config for inn spawning behavior * Added (deceased) father and mother for all spawned villagers * Fixed compatibility issues with Origins mod * Added rainbow trait * Hair color now blends when color is gifted again * 2% of villagers dye their hair (configurable) # 7.3.3 * Parents with same gender are now properly registered # 7.3.2 * Added support for 1.19 * Added support for advancements tied to fate * Added Adventurers * Spawn twice a day at inns * Despawn after 2 days * Can trade, be hired and asked to stay * Villager now chooses the best equipment * Added more eye variants * Fixed zombies not always using zombie clothing * Villager on fire will now burn their clothes * The Sirben cult appeared * Added 50.000 names from 55 different countries * Config option available to use modern USA names only * Destiny now sets spawn location * The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items * You can now start a village without villagers using the blueprint # 7.3.1 * Traders now spawn in Inns * Added comb to modify the hairstyle of villagers and players * Added needle and thread to modify clothes of villagers and players * Fixed advancements and book rewards * Improved name distribution * Marriage and Birth notifications are now only printed within the village boundaries, or when being friends * Added config flag to disable boobs * Added support for Immersive Weathering * Fixed a few crashes * Taxes are now once a week * Fixed performance issue * Fixed persistent zombie villagers despawning # 7.3.0 * Updated translations * Fixed crash on dedicated server when picking up children * Cleaned up config, added link to config wiki * Villager can no longer plant modded plants to remove a crash * Fixed a few crashes # 7.3.0 alpha 3 * Switched to an injected based player model to hopefully improve mod support * Using the Player model now makes use of size and gender * Females are now in average 5% shorter than males * You can now choose between player and villager model in the destiny screen * Fixed modded profession being naked * Fixed massive family crashing whistle * Fixed root advancement * Fixed Gifting advancements * Fixed missing riding phrase * Fixed duplication issue when villager use bonemeal * Fixed chore animations * Added wandering around when no tasks have been found * Fixed young villagers not holding tools correctly # 7.3.0 alpha 2 * Fixed Destiny partly working on dedicated servers * Fixed mod conflicts * Added clothing and hair selection * Bounty hunter no longer attack while in creative * Gifting a golden apple to a child now properly reduces the stack * Fixed a few wrong buttons * Added a few more config flags to control destiny, teleportation and editor access * Sneaking no longer breaks the model * Editor offers a button to select player or villager skin * Fixed issues with resizing window while in editor # 7.3.0 alpha 1 * Added destiny * You are asked to customize the player * Then you can choose from a set of spawn location to start your journey * Massive dialogue overhaul with over 300 new phrases * Added Rumor dialogue * Added Time specific dialogues * Grumpy, Gloomy and Shy personalities # 7.2.0 * Ported to 1.18.2 * Modded Villager professions now display properly in all mca interfaces * Fixed incompatibility with eldritch mobs * Villager get 5 extra hearts per level * Added config flag to use squidward models * Fixed sleeping * Adjusted villager teleportation to be more configurable * Different ages will now move at different speed * Genes now affect speed * Converted villagers will now retain custom nbt data and age * Fixed inventory disappearing on convert * Fixed marriage and family tree loss on convert * Maximum building size and radius are now configurable * Fixed UI Scaling issues with interaction buttons * Fixed issues of bounty hunters spawning within villages if your y value is below its bounds * Added Village Merging * Fixed villagers struck by lighting * Added electrified trait * Increased button widths to better support different languages * Decrease revenge aggression based on the guards' relation to you * Added guard target list to config * Added aborting children by unconventional means * Updated the Blueprint Interface to appear more cohesive * Added `/mca-admin forceBuildingType ` to force a building's type * Fixed issues with Chores not working in 1.18.x * Added modded support to `ChoppingTask` as well as several optimizations * Mining Speed Multipliers can now effect `ChoppingTask` speed (The original 7 seconds is also configurable) * Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE) * Fixed player marriage not saving * Sneaking before interacting with a villager will now open trading # 7.1.0 * Ported to 1.18 (And 1.18.1) * Fixed missing chest tag * Added baby clothes * Fixed villagers not fully moving out of the old building # 7.0.8 * Readded blacksmith functionality * Fixed scaling-flickering with iguana tweaks * Added text when trying to assign to invalid buildings * Improved interaction layout * Staff of Life can no longer be enchanted * Fixed chores phrase names * Command kill no longer counts as murder * Added config flag to disable name tags * Fixed log spam regarding invalid bounding boxes * Fixed issues when assigning family in editor * Buildings now support modded chests * Villagers will now use your editor name * Fixed letter author and creative mode usage * Strengthened Grim Reaper * Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic * Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed) # 7.0.7 * Experienced villagers no longer become guards * The king can assign archers and guards at will * Fixed king rank * Can no longer pickup teens * Fixed curing zombie villagers * Added missing translations * Added book of supporter * Fixed gift desaturation not working * Improved teleportation, especially when following the player * Fixed the pixel gap of headstones * Fixed sleeping villagers not waking up when moved around * Added letter of condolence * Fixed dimension issues with player and villager data * Added mail system, used to notify the player about the death of family members * Glass roofs are now supported * Added more jobless skins * Updated translations and fixed wrong variable syntax * Added some admin commands * Temporary disabled baby tracker * You can now trade with family * Fixed inventory duplication bug * Fixed deadlock in relation with reaper spawner * Villager marriages now respect player hearts * Fixed gifting golden apple not reducing by 1 * Fixed crash when hovering over unmarried villagers marriage-symbol * Villagers will also update baby time * Fixed datapack crash on some system locales * Hopefully fixed stuck-at-sleeping issues after loading world * Adding a building will also look for graveyards to decrease player confusion # 7.0.6 * Fixed guards aggression towards mobs * Fixed profession change not always switching clothes * Added Family Tree item to search * Fixed crash * Fixed reaper summoning on some server # 7.0.5 * Fixed issue with natural breeding * Blueprint will now better display vertically stacked buildings * Villager preview in the editor is now animated * Fixed wasting charges on already reviving villagers * Fixed a crash * Fixed opposite gender bug * Fixed villager marrying relatives * Guards now attack mca zombie villagers * No more sliding baby zombie villagers * Slightly enhanced village boundary determination * Fixed uninitialized zombie villager babies * Fixed flower pots with flowers not being recognized * Lost babies can now be retrieved by the spouse * Fixed crash on dedicated server when using randomized baby name * Village will now interact with each other * Iron golems will now slap the villager when hit accidentally and then chill * Guards will now support their citizen and have a custom dialogue when the player is the attacker * Improved archer AI * Fixed villager getting stuck in doors * Guards no longer panic when a raid happens * A wiped-out village will only send a last, bigger bounty hunter wave * Added all items to recipe book * Reworked female villager model * Fixed a bunch of marriage issues caused on death * Spouse and parents can now be modified in the villager editor * Fixed guard spam * Rank Mayor can now make villagers guards or archers manually * If the Grim Reaper summoning fails, feedback on why is given * Villager are now silent by default, configurable * Villages can now be renamed * Unlocked King rank # 7.0.4 * Fixed widow icon * Player and villager marriage symbol now swapped * Taxes are initially set to 0% * Whistle recipe now requires gold instead of rose gold * Rings are no longer usable as gold ingots * Fixed a crash related to building detection * Integrated community re-shaded dna icon * Added Vegetarian trait * Fixed missing meat gift phrase * Replaced names by accurate database of babies born in the US in 2010 * Fixed graves text for formatted names * Fixed reviving for villager died by height or void * When adopting, your spouse also becomes your children's mother * Decreased villager knockback * Fixed incorrect amount of bounty hunters * Added two more headstones * Fixed crash caused by zombie villagers on dedicated servers * Only player with merchant rank or higher will receive tax notifications * mca-admin commands no require op permission * Fixed smaller issues with building recognition * Automatic building scanning can now be disabled * Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise * Buildings can no longer intersect * If adding a building fails, a proper error message is now shown * Updating existing, intersected buildings work now * Fixed some villagers being confused on where they live * Fixed outdated translation variables * Setting the workplace makes them jobless for now, effectively causing them to look for a new job * You use both matchmaker rings now * Gifting cake works on every adult married villager * Buildings can now be marked as restricted, preventing villagers from moving in * Voice acting is now disabled by default * Fixed guards on duty randomly looking into the sky when talking to * Fixed at least one teleporting-away-while-following bug # 7.0.3 * Attempting to talk to a zombie won't prevent you from performing an action * Fixed interaction fatigue reset * Added Interaction and gift analysis * Overhauled gift desaturation. * Hearts reward will decrease, but won't drop below 0. * Desaturation uses a configurable exponential curve, slightly favoring awesome stuff. * Once a day by default, the villager forgets about the latest gift in the queue * Fixed "datapack" crash * Building tasks are now required to advance in ranks * Removed bed reserving, beds are searched on demand * Fixed villager-keep-following-you problem * Fixed greeting AI * Increase percentage of adult villagers * Fixed changing clothes of unemployed villagers * Increased frequency of marriage, births and guard spawns # 7.0.2 * Fixed Server crash * Fixed crash when setting clothes or haircut when playing on a server * Added config flag to disable voice acting * Fixed scythe loosing its charge on non-tombstones * Fixed staff of life charges * You can no longer adopt adults * Fixed grown-up message appearing after world join * Fixed building detection on certain coordinates * Fixed tall villagers being too tall to live * Fixed phrases not being translated on dedicated servers * Synced Translations # 7.0.1 * Fixed traits syncing issues and chance math * Fixed translation keys # 7.0.0 * Giant initial update. This list may have missing parts. * Added mca villager and zombie villager * Added genetics, personality, traits and mood * Added dialogue engine * Ported classic interactions * Added adoption * Added divorce and divorce papers * Added enhanced gifting * Has a saturation Queue * Respects villagers specific needs * Added wedding ring and engagement ring * Added Grim Reaper * Added graves, resurrection, Staff of Life and the Scythe * Added guards and archers * Added blueprint * Added village management * Added automatic building and village recognition * Added initial building types to extend village functions * Added rank, task system * Added taxes * Added chores * Added book with enhanced visuals * Added Advancements * Added Architecture to support Fabric and Forge * Added voice acting * Added initial translations´

