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Mine Mine no Mi

An adventure focused mod inspired by the One Piece manga
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Mine Mine no Mi - 1.20.1 - 0.11.5

File namemine-mine-no-mi-1.20.1-0.11.5.jar
Uploader
WyndFTWzWyndFTWz
Uploaded
Aug 14, 2026
Downloads
13.0K
Size
20.5 MB
Mod Loaders
Forge
File ID
8648285
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-78726:8648285")

Learn more about Curse Maven

What's new

0.11.5

Abilities

  • Enabled GCD (global cooldown) for players properly, by default its set to 0 however it can be changed per player using the /attribute command
  • Enabled Awakenings on servers
  • Punch abilities now have a config option to limit how many can be active at the same time
  • All flying speeds got adjusted

Suke Suke no Mi

  • Suke Punch now has a cooldown (60 seconds) and each player its applied to will also have their own separate cooldown (180 seconds) before it can be reapplied on them

Jiki Jiki no Mi

  • Damned Punk is now a continuous beam that follows the player's camera and lasts for 5 seconds

Doku Doku no Mi

  • Chloro Ball's cloud now scales over time and applies movement slowness and blindness instead of poison

Ito Ito no Mi

  • Overheat is now a continuous beam that is retractable upon swinging your fist

Yuki Yuki no Mi

  • Fubuki will now apply 2 stacks of frostbites instead of 5

Tori Tori no Mi: Model Phoenix

  • Neither of Phoenix's transformations grant a boost to the regeneration rate attribute anymore. Instead, Flames of Regeneration got a buff equal to the amount that attribute gave

Rokushiki

  • Soru is now omni-directional
  • Added Kamisori

Swordsman

  • Shi Shishi Sonson no longer has a vertical rotation restriction

Config

  • Punch Ability Limit - Determines how many punch abilities can be active at the same time (defaults at 3)
  • Destruction Multiplier - Multiplier for explosion sizes, in case you want more explosion per explosion
    • note that this only affects the explosion's size and distance it does not changes its damage
  • While Ability Griefing is disabled certain abilities can now still place their blocks in the world but only to replace air, these abilities include:
    • Bari abilities
    • Torikago
    • Great Cage
    • These are temporary in nature however do be warned that this can still cause world destruction because you're at the end of the day still placing blocks in the world. Use ability protections with restoration or block destruction rules for more control over this

Others

Ability Protections

  • Will now fully save their restoration queue so if the server happens to crash or shutdown during a restoration the data won't be lost (hopefully)
  • A new property got added named toggle which toggles the protection between enabled and disabled. Disabled protections simply don't work but they'll remain in the world instead of needing to remove/readd them
    • disabled protections will have a red border
  • When the block destruction property is disabled protections will no longer disable on block events caused by projectiles but will protect from their side effects, examples:
    • if a projectile hits a block it can explode, but the explosion cannot destroy the blocks
    • another example would be chloro ball, which will now still spawn its poison cloud

Datapack

  • Food used to tame the following animals is data based (using tags):
    • Dugongs -> dugong_food
    • Yagara Bulls -> yagara_bull_food
    • White Walkies -> white_walkie_food
    • Bananawanis -> bananawani_food
    • Super Spot-Billed Ducks -> big_duck_food
    • Flying Fishes -> flying_fish_food

Bug Fixes

Abilities

  • Fixed Shima Yurashi and Takt destruction not getting restored
  • Fixed the first person arm somehow not showing after certain partial morphs were used
  • Fixed Diable Jambe not showing its overlay
  • Hopefully fixed (again) abilities such as Geppo/Skywalk/Takedown Kick from dealing fall damage when landing
  • Fixed Logia Return Effect infinite recursion crash
  • Fixed Logia Invulnerability negating certain damage sources incorrectly
  • Fixed First Aid stunning the target
  • Fixed First Aid dealing damage when trying to select target
  • Fixed camera locks being bypassable
  • Fixed Suna liquid drain causing a crash
  • Fixed fast projectiles from zigzagging
  • Fixed Cola, Ultra Cola, and Cola Backpack not recovering fuel for non-cyborgs who have the Cola Fuel ability
  • Fixed Weapon damage bonuses not applying for abilities
  • Gomu Gatling is no longer a killing machine
  • Fixed Nightmare Soldiers crashing when reentering the world
  • Fixed a couple of odd interactions regarding tamed npcs (either manually tamed such as dugongs or automatically via an ability such as the doppelman)
    • Fixed them from being useless inside challenges, they'll properly attack their target now
    • Fixed being able to hit your own npcs during challenges
    • Fixed them not properly responding to when their owner goes into rogue mode (in some cases even attacking their owner)
    • Fixed them not attacking pirates when their owner is a pirate even if they're not in the same crew
  • Fixed first person screen effects not showing up at all (such as frostbites, frozen, candy stuck, lovestruck, ya get the point)
  • Fixed a bunch of possible crashes regarding potion effects not existing on entities having them (most notably seems to happen with cnpcs)
  • Fixed a possible crash for Shinokuni's potion passive where the potion effect would not exist (likely after a relog) while still trying to apply its effects
  • Fixed a crash for Jiki projectiles happening whenever the projectile would hit a target after a server restart
  • Fixed Kyubi Rush insta kill strat
  • Fixed Volt Amaru's flight being infinite
  • Fixed vanilla melee attacks boosted from punch abilities and haki not being scaled properly through the vanilla melee charge
  • Fixed Shi Shishi Sonson still teleporting you after cancelling it
  • Fixed El Thor always spawning at cloud height instead of the highest non-obstructed height
  • Sora no Michi no longer works in the Nether or End due to a lack of clouds
  • Fixed entities instantly dying when their heart is dropped at any Y level below -1
  • Fixed some abilities triggering punch and grab abilities incorrectly
  • Fixed mobs glowing white when using spectral arrows (or similar outline effects caused by other mods)
    • note that at the moment this will still be visible when using aura, which for now is considered to work as intended
  • Fixed a crash with Raigo on servers when spawning the projectile and leaving the world sometimes caused the server to crash
  • Fixed Internal Destruction not properly bypassing armor
  • Fixed Dai Enkai: Onibi not using the dragon models

Others

  • Fixed Watch Towers not respecting their rarity config option
  • Fixed Striker constantly jumping on water instead of being a boat
  • All structure configs got properly defaulted to 100% as they were meant to be
  • Fixed dugongs humping the air
  • Fixed blocks and entities sometimes staying between challenges
  • Fixed sniper trainers and sniper faction npcs having a less than ideal accuracy over long distances against small targets (such as spiders)
  • Fixed challenges taking years due to insanely low damages
  • Fixed the snipers spawning during Morgan (Hard) not working (or having a texture)
  • Fixed Miss Valentine (and other open world bosses spawning with Kilo Kilo no Mi) not properly using their abilities and getting stuck

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