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Mine Mine no Mi : Sky Island

Skypiea as a dimension for Mine Mine no Mi: ride a Knock-Up Stream to the sea of clouds, the Angel Islands and the Upper Yard where the City of Gold was lost.
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Mine Mine no Mi : Sky Island 0.1.0

File nameinosky-0.1.0.jar
Uploader
inovactioinovactio
Uploaded
Sep 24, 2026
Downloads
10
Size
721.4 KB
Mod Loaders
Forge
File ID
8966094
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-sky-island-1710187:8966094")

Learn more about Curse Maven

What's new

Mine Mine no Mi: Sky Island 0.1.0 (beta)

The first release. A Forge addon for Mine Mine no Mi that adds Skypiea as a dedicated dimension, reached by riding a Knock-Up Stream up from the floor of the deep oceans: the cloud sea, the Angel Islands and their Skypiean villages, the beach, Heaven's Gate, and the Upper Yards with the Giant Jack, the ruins of Shandora and the Shandias.

Requires Minecraft 1.20.1, Forge 47+, Mine Mine no Mi 0.11.5 and AkumaLib 2.5.0 or newer. Client and server.

⚠️ The base mod's own sky islands no longer generate in the overworld: Skypiea replaces them. Structures already generated in an existing world stay where they are.

⚠️ A beta: worlds are generated from this version's rules. A later version may change where islands and structures stand in chunks not yet explored.


The way up: the Knock-Up Stream

  • A geyser on the floor of the deep oceans, one for each island above. Every ten minutes it rumbles for thirty seconds, then erupts for ninety (all configurable).
  • The column throws whatever is caught in it into the sky - players, mobs, dropped items, boats with their riders - and sends it on to Skypiea. An eruption always lasts long enough to carry somebody from the sea floor to the top.
  • You arrive on the ground or on the cloud sea, never inside a block: in front of Heaven's Gate on an island with a village.
  • /locate structure inosky:knock_up_stream finds one. /geyser tells where the nearest one is and when it erupts; /geyser now makes it erupt at once (operators).

The way down

  • Step off an island and sink through the cloud sea: below the bottom of Skypiea you come out high above the same place in the overworld, with slow falling. Boats come back too.

Skypiea

  • Islands only above the overworld's deep oceans; open cloud sea everywhere else above deep water, nothing above land.
  • The cloud sea: a sea of cloud you swim in, with a swell, bluish and animated so it is never mistaken for island cloud. Boats float and sail on it.
  • Its own sky, and no lava sea under it.
  • Island cloud, sea cloud and the Knock-Up Core are the dimension's own blocks; the Upper Yards are made of the overworld's earth and stone - the Vearth of the Blue Sea.

Angel Islands

Two islands in three: low islands of island cloud from top to bottom, a few trees rooted in the cloud.

  • Skypiean villages: houses of cloud brick, cut cloud and shell tiles, streets and a square, Skypiean civilians and traders (the base mod's own). Larger villages on the larger islands, with an inn, a bandstand, kitchen gardens and a cloud fountain.
  • Cloud farmland: a hoe tills island cloud, and crops grow in it exactly as in farmland.
  • The White Berets: their post in every village (with a rare chest of seized goods), recruits and a captain policing the village - calibrated against the base mod's NPCs.
  • The village blocks can be crafted: cloud brick, cut cloud, cloud pillars, shell tiles, awning cloth, cloud glass, conch lanterns, Vearth urns.
  • Angel Beach: the flat shore at the foot of the cliffs. Dials wash up on it over time. A seafront once per village island - the dial workshop, a promenade, a pier, deck chairs, sometimes a cloud castle - and one to three White Beret lookouts along the shore.
  • Heaven's Gate: the way into Skypiea on every village island - the gate, its tunnel, and a causeway to the promenade.

Upper Yards

One island in three, rarer and far larger: jungle plains around y 100, and massifs rising to about 215.

  • The Giant Jack (one Upper Yard in three): a beanstalk climbable to the top, a ramp up its whole height, and the Golden Bell at the summit with its chest - one or two boxes, a Golden Box in about two chests in five.
  • Shandora, the City of Gold (a little over half of the Upper Yards, sometimes beside a Giant Jack): its square, avenues and halls, the stepped temple and its altar, and the crypt under the Poneglyph - the treasure, one or two boxes a chest. Halls, altar and crypt all hold boxes now and then.
  • Small ruins of Shandora: one to three per Upper Yard in the jungle - an altar, a colonnade, a fallen house, a sacred well.
  • The Shandias: warriors and a chief guarding their land. They attack only looters - open their chests and they come for you. Their own weapons, the Shandia spear and the burn bazooka, and skills from dials (burn bazooka, impact, breath dash, sky step, the chief's reject).
  • Shandia war camps: two to four per Upper Yard, in clearings of the plains - four tipis round a fire, a totem, a weapon rack, a lookout. A chest in every tipi.
  • The hidden village: the Shandias' village in a pocket of cloud on the sea at the island's foot, opening on the sea - six tipis round a square, the statue of Kalgara, totems along the path, the chief by the fire.

Compatibility

  • Worldgen mods: Skypiea reads the overworld's own biomes to find the deep oceans (minecraft:is_deep_ocean) and changes nothing in the overworld beyond the geyser.
  • Valkyrien Skies 2 (optional, 2.4.11 or newer): a ship in an erupting Knock-Up Stream rises to Skypiea with its crew, lands on open cloud sea and floats on it; a ship that falls out of Skypiea goes back to the overworld with its crew. Sky Island never requires VS.

Configuration

<world>/serverconfig/inosky-server.toml:

  • geyser: cycle_ticks (12000), eruption_ticks (1800), charge_ticks (600);
  • return: return_y (-32), the height below which a body falls back to the overworld;
  • angel_beach: dial_chance (2000), dial_cap (2), how often dials wash up and how many a stretch of beach holds.

Known issues

  • An amethyst geode generated in a neighbouring chunk can crush a geyser's vent (#42).

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