Mine Mine No Mi: Community Styles

Fighting Styles from the Mine Mine No Mi Community

File Details

fightingstyles-1.3.1.jar

  • R
  • Jun 4, 2026
  • 1.93 MB
  • 152
  • 1.20.1
  • Forge

File Name

fightingstyles-1.3.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-community-styles-1414759:8195321")
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Changelog

v1.3.1 - Training Point Progression Update

Fighting Style Progression Rework

  • Dial, Eight-Arm Style, and Shipwright abilities now unlock through MMNM 1.20.1's training point system instead of being handed directly from trial completions.
  • Trainer trials now reward training points that can be spent in the ability tree.
    • Dial trials reward Technology Points.
    • Shipwright Builder and Shipwright Warrior trials reward Technology Points.
    • Eight-Arm Master trials reward Martial Arts Points.
  • Ability costs now follow the new MMNM progression curve.
    • Starter moves generally cost 2 points.
    • Mid-tree moves scale upward through the path.
    • Ultimate or high-end moves cost 10 points.
  • Trial chains still matter, but they now feed the skill tree instead of directly unlocking every move.
    • Completing trainer trials gives the points needed to buy the matching abilities.
    • Prerequisites in the tree still guide players through each style's intended progression path.

Dial Point System

  • Dial Master trials now grant Technology Points from early starter rewards up to the 10-point Flame Manipulation trial.
  • Dial abilities now use Technology Point unlock costs.
    • Flame Wave starts the Dial tree at 2 Technology Points.
    • Eisen Shield, Breath Burst, Milky Road, Impact Fist, Flash Dial Blast, and Axe Slash scale through the middle of the tree.
    • Flame Manipulation is now the 10 Technology Point capstone unlock.

Eight-Arm Point System

  • Eight-Arm Master trials now grant Martial Arts Points instead of directly unlocking Octo abilities.
  • Eight-Arm abilities now use Martial Arts Point unlock costs.
    • Octo-Pistol starts the style tree at 2 Martial Arts Points.
    • Octo-Gatling, Octo-Whip, Octo-Grab, Octo-Shield, and Ink Cloud build through the middle of the path.
    • Kraken Rage is now the 10 Martial Arts Point ultimate unlock.

Shipwright Point System

  • Shipwright Builder and Shipwright Warrior trials now both reward Technology Points.
  • Shipwright abilities now use Technology Point unlock costs across both building and combat paths.
    • Building abilities were moved together on the left side of the skill tree for better readability.
    • Combat and damage abilities were moved to the same side below the building path so the Shipwright tree is less cramped.
    • Building Repair and Slash Rampage now sit as 10 Technology Point high-end unlocks for their paths.

UI and Compatibility

  • Updated fighting style ability nodes to use MMNM's training point unlock and point subtraction rules.