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Mine Mine No Mi: Community Styles

Fighting Styles from the Mine Mine No Mi Community

File Details

fightingstyles-1.2.5.jar

  • R
  • Mar 15, 2026
  • 798.86 KB
  • 5.7K
  • 1.16.5
  • Forge

File Name

fightingstyles-1.2.5.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-mine-no-mi-community-styles-1414759:7759782")
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Changelog

v1.3.0 - Combat Expansion, Reworks, and Systems Update

Dial Style Additions and Reworks

  • Milky Road now has two uses instead of being only a cloud-road projectile.
    • Normal cast still creates a solid cloud road with a Milky Dial projectile.
    • Sneak-cast now activates a cloud surfing mode that continuously propels the player forward on a self-generating cloud wave.
  • Flame Manipulation Visual and Core Improvements
    • Combustion throws a concentrated fire shot that explodes at the impact point, deals 50 damage with 80% piercing, ignites targets before damage is applied for cooked drops, and now uses a larger 4.5-block impact radius.
    • Beam channels a continuous flame beam with deals 10 damage per tick, and now uses 100% piercing.
    • Snap gives 8 stored precision flame strikes, dealing 25 damage with 80% piercing on a locked target.
  • Flame Manipulation animations were added for every mode.
    • Combustion uses a forward throwing pose.
    • Beam uses a held-out channeling pose.
    • Snap uses a quick finger-snap pose.
  • Flame Manipulation effects were rebuilt.
    • Combustion now launches from a visible hand-forward origin instead of feeling like an eye-line hit.
    • Combustion impact visuals were expanded into a larger MMNM-only flame burst and dome effect.
    • The flame beam now uses a REAL BEAM

Eight-Arm Style Gameplay Updates

  • Octo-Grab was reworked into a true hold-and-pummel move.
    • The target gets pulled in, locked in front of the user, continuously crushed, and then popped upward on release.
    • Cooldown was increased to 15 seconds so the stronger control effect has a real cost.
  • Ink Cloud now has a dedicated blindness overlay.
    • Players caught in the squid-ink cloud do not just receive blindness, they also get an almost full-screen black vignette while inside the cloud area.
  • Kraken Rage received a full two-mode cleanup and rebalance pass.
    • Kraken Rage mode remains the 8 giant flailing tentacle assault, holding for about 8 seconds, hitting everything around the user for 12 damage per hit in a wide radius.
    • Kraken's Fist mode remains the colossal single-punch finisher, still deals 90 damage, now uses 60% piercing, and now has a 60-second cooldown.
    • Both mode descriptions, mode names, and stat lines were cleaned up so the tooltip uses proper English entries instead of raw translation keys.

Eight-Arm Rendering and First-Person Visibility Fixes

  • The first-person phantom arm workaround was rewritten.
    • Arms are no longer forced downward to stay out of the camera.
    • Nearby arm sections now fade based on camera distance instead of making the entire attack ghosted at all ranges.
    • Near-camera sections now wash out toward clear/white instead of keeping a strong pink or purple tint in the middle of the screen.
    • Transparent first-person arms no longer write depth, so mobs and entities behind them stay visible instead of being incorrectly hidden.

Shipwright Systems and Balance Rework

  • Yield was added as a new Shipwright passive.
    • Yield reduces active Shipwright cooldowns based on direct player weapon damage dealt.
    • The passive removes 0.5 seconds of Shipwright cooldown per 1 point of damage dealt, which is 10 ticks of cooldown reduction for every 1 damage.
    • It checks all equipped Shipwright abilities and reduces only the ones that are currently on cooldown.
    • Cooldowns cannot go below zero, so the passive can instantly finish a cooldown but cannot create negative cooldown time.
    • The effect is limited to players currently using the Shipwright fighting style and only works if the Yield passive is actually unlocked.
    • The effect is limited to direct player-hit damage events, so it does not function as a blanket reduction on every possible damage source in the mod.
    • The passive only targets abilities whose registry id starts with shipwright_, so it does not reduce Dial, Eight-Arm, or unrelated cooldowns.
  • Ship Upgrade was expanded into a full upgraded-boat system instead of only storing upgrade data on the entity.
    • Upgraded boats now have real in-game item forms for all six vanilla wood types.
    • Broken upgraded boats now drop shareable upgraded boat items instead of losing their upgrade state.
    • Upgraded boat items place upgraded boats directly and preserve their upgrade tier.
    • Legacy vanilla boats with upgrade NBT remain compatible.
    • Boat upgrades are now synced on the boat entity itself so speed increases are applied reliably in actual gameplay instead of feeling inconsistent.
    • Upgrade levels now visibly darken the boat and scale speed through the shipwright progression tiers: +10%, +30%, +40%, +70%, and +120%.
  • Shipwright damage rebalance reduced the style's offensive burst significantly.
    • Axe Swing damage is now 10.8.
    • Axe Eater damage is now 36.0.
    • Slash Rampage damage is now 43.2.
    • Block Barrage primary mode adjusted to 7.5 damage with 75% piercing for the base throw mode.

UI, Lang, and Presentation Fixes

  • Added proper English text entries for newly split mode names and mode descriptions that were previously falling back to raw translation keys.
  • Added upgraded boat item names, tooltip text, and item models for every upgraded boat type.
  • Improved release-state polish around style-specific overlays, beam rendering, and mode-specific ability presentation.

v1.2.0 - Community Styles Update

New Fighting Styles

  • Shipwright - Builder and combat skill paths
  • Eight-Arm Style - Octopus‑themed martial style

New Trainers

  • Shipwright Builder
  • Shipwright Warrior
  • Eight-Arm Master

New Quests

  • Shipwright Trials
    • Wall, Floor, Stairs, Full Box
    • Ship Upgrade, Building Save, Building Repair
    • Block Barrage, Axe Swing, Axe Eater, Badger, Slash Rampage
  • Eight-Arm Trials
    • Octo‑Pistol, Octo‑Gatling, Octo‑Whip, Octo‑Grab
    • Octo‑Shield, Ink Cloud, Kraken Rage

v1.0.0 - Initial Release

  • Dial fighting style content
  • Dial trainers, abilities, and trials
  • Core UI, quests, and items