File Details
fightingstyles-1.2.5.jar
- R
- Mar 15, 2026
- 798.86 KB
- 5.7K
- 1.16.5
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File Name
fightingstyles-1.2.5.jar
Supported Versions
- 1.16.5
Curse Maven Snippet
Changelog
v1.3.0 - Combat Expansion, Reworks, and Systems Update
Dial Style Additions and Reworks
- Milky Road now has two uses instead of being only a cloud-road projectile.
- Normal cast still creates a solid cloud road with a Milky Dial projectile.
- Sneak-cast now activates a cloud surfing mode that continuously propels the player forward on a self-generating cloud wave.
- Flame Manipulation Visual and Core Improvements
- Combustion throws a concentrated fire shot that explodes at the impact point, deals 50 damage with 80% piercing, ignites targets before damage is applied for cooked drops, and now uses a larger 4.5-block impact radius.
- Beam channels a continuous flame beam with deals 10 damage per tick, and now uses 100% piercing.
- Snap gives 8 stored precision flame strikes, dealing 25 damage with 80% piercing on a locked target.
- Flame Manipulation animations were added for every mode.
- Combustion uses a forward throwing pose.
- Beam uses a held-out channeling pose.
- Snap uses a quick finger-snap pose.
- Flame Manipulation effects were rebuilt.
- Combustion now launches from a visible hand-forward origin instead of feeling like an eye-line hit.
- Combustion impact visuals were expanded into a larger MMNM-only flame burst and dome effect.
- The flame beam now uses a REAL BEAM
Eight-Arm Style Gameplay Updates
- Octo-Grab was reworked into a true hold-and-pummel move.
- The target gets pulled in, locked in front of the user, continuously crushed, and then popped upward on release.
- Cooldown was increased to 15 seconds so the stronger control effect has a real cost.
- Ink Cloud now has a dedicated blindness overlay.
- Players caught in the squid-ink cloud do not just receive blindness, they also get an almost full-screen black vignette while inside the cloud area.
- Kraken Rage received a full two-mode cleanup and rebalance pass.
- Kraken Rage mode remains the 8 giant flailing tentacle assault, holding for about 8 seconds, hitting everything around the user for 12 damage per hit in a wide radius.
- Kraken's Fist mode remains the colossal single-punch finisher, still deals 90 damage, now uses 60% piercing, and now has a 60-second cooldown.
- Both mode descriptions, mode names, and stat lines were cleaned up so the tooltip uses proper English entries instead of raw translation keys.
Eight-Arm Rendering and First-Person Visibility Fixes
- The first-person phantom arm workaround was rewritten.
- Arms are no longer forced downward to stay out of the camera.
- Nearby arm sections now fade based on camera distance instead of making the entire attack ghosted at all ranges.
- Near-camera sections now wash out toward clear/white instead of keeping a strong pink or purple tint in the middle of the screen.
- Transparent first-person arms no longer write depth, so mobs and entities behind them stay visible instead of being incorrectly hidden.
Shipwright Systems and Balance Rework
- Yield was added as a new Shipwright passive.
- Yield reduces active Shipwright cooldowns based on direct player weapon damage dealt.
- The passive removes 0.5 seconds of Shipwright cooldown per 1 point of damage dealt, which is 10 ticks of cooldown reduction for every 1 damage.
- It checks all equipped Shipwright abilities and reduces only the ones that are currently on cooldown.
- Cooldowns cannot go below zero, so the passive can instantly finish a cooldown but cannot create negative cooldown time.
- The effect is limited to players currently using the Shipwright fighting style and only works if the Yield passive is actually unlocked.
- The effect is limited to direct player-hit damage events, so it does not function as a blanket reduction on every possible damage source in the mod.
- The passive only targets abilities whose registry id starts with
shipwright_, so it does not reduce Dial, Eight-Arm, or unrelated cooldowns.
- Ship Upgrade was expanded into a full upgraded-boat system instead of only storing upgrade data on the entity.
- Upgraded boats now have real in-game item forms for all six vanilla wood types.
- Broken upgraded boats now drop shareable upgraded boat items instead of losing their upgrade state.
- Upgraded boat items place upgraded boats directly and preserve their upgrade tier.
- Legacy vanilla boats with upgrade NBT remain compatible.
- Boat upgrades are now synced on the boat entity itself so speed increases are applied reliably in actual gameplay instead of feeling inconsistent.
- Upgrade levels now visibly darken the boat and scale speed through the shipwright progression tiers: +10%, +30%, +40%, +70%, and +120%.
- Shipwright damage rebalance reduced the style's offensive burst significantly.
- Axe Swing damage is now 10.8.
- Axe Eater damage is now 36.0.
- Slash Rampage damage is now 43.2.
- Block Barrage primary mode adjusted to 7.5 damage with 75% piercing for the base throw mode.
UI, Lang, and Presentation Fixes
- Added proper English text entries for newly split mode names and mode descriptions that were previously falling back to raw translation keys.
- Added upgraded boat item names, tooltip text, and item models for every upgraded boat type.
- Improved release-state polish around style-specific overlays, beam rendering, and mode-specific ability presentation.
v1.2.0 - Community Styles Update
New Fighting Styles
- Shipwright - Builder and combat skill paths
- Eight-Arm Style - Octopus‑themed martial style
New Trainers
- Shipwright Builder
- Shipwright Warrior
- Eight-Arm Master
New Quests
- Shipwright Trials
- Wall, Floor, Stairs, Full Box
- Ship Upgrade, Building Save, Building Repair
- Block Barrage, Axe Swing, Axe Eater, Badger, Slash Rampage
- Eight-Arm Trials
- Octo‑Pistol, Octo‑Gatling, Octo‑Whip, Octo‑Grab
- Octo‑Shield, Ink Cloud, Kraken Rage
v1.0.0 - Initial Release
- Dial fighting style content
- Dial trainers, abilities, and trials
- Core UI, quests, and items

