Mine and Slash

Turn Minecraft into a hack and slash looter!

File Details

Mine_and_Slash-1.20.1-v5.3.21

  • R
  • Feb 12, 2024
  • 8.34 MB
  • 7.3K
  • 1.20.1+1
  • Forge

File Name

Mine_and_Slash-1.20.1-5.3.21.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mine-and-slash-reloaded-306575:5102563")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Start of Release builds! Mine and Slash 1.20.1 is finally at a point where I don't feel BETA suits it that well anymore, as it's very very close to ready to actually play and not just test. A lot of bugs have been ironed out, gui and items received a generous makeover, mechanics have been polished, tweaked. Localization has been added to more and more parts of the code. Lots of small updates that didn't feel like they added much, added up I guess!

v.5.3.14

  • should fix effect tooltips
  • talents now lower opacity when players have 0 talents, to show which are the starter ones
  • fix double soul modifier use
  • fix soul mod use on non armors
  • healing no longer causes threat
  • try optimize stat calc a biiiit
  • try optimize syncing to client a bit If you notice anything weird after update please say
  • /mine_and_slash reset_player_data to reset parts of a player
  • added status effect wiki
  • added blizzard spell
  • added chat explanation for ANY reason your spell cast might fail :) Some are excluded like like low cooldown spammable spells wont screech at you for holding the button, but if the cooldown is higher than 2 seconds than it will gladly tell you
  • added hurt sound on magic shield being hit
  • tweaked item click on other code, please check for any errors
  • currencies shouldnt move items around in inventory anymore
  • added set_health_damage_override to entityconfig datapack for stubborn closed source mods that mess with damage mechanics and dont provide configs. Yes i see the irony
  • added buttons for choosen spell schools
  • blue skies added as default datapack (to override damage)
  • added new spell datapack mechanic, derives level from spell. This combined with new spell proc stat, means you can say have a buff you can lvl up, and the buff would provide a stat that procs a spell that isn't in the actual spell school or learnable at all, and that procced spell's lvl will be based on the buff spell level
  • added some new stat conditions like is ailment, has effect
  • added lich armor buff, this will define the dps frost mage playstyle. Shattering enemies, and unleashing devastating aoe damage upon reaching max frost essence stacks

v.5.3.15

  • only gems can be extracted from sockets now
  • added mob and item lvl variance configs

v.5.3.16

  • fixed stat allocation syncing
  • fixed a null log
  • fixed all player events being called twice a tick
  • blocking with shield now stops energy regen
  • you cant block with 0 energy now. Your items will be put on short cooldown and your shield block disabled
  • added GivePerLvlExp command
  • added seconds tooltip to effect
  • fixed stat calc bug with supp gems

v.5.3.17

  • socket extractor now removes runes and deletes runeword if it cant hold it anymore
  • fix stat calc bug resulting in double stats
  • BONUS_EXP_PERCENT_PER_HIGHER_LVL_CHARACTERS config
  • refined how phys conversion works. It transfers now at start of dmg, and uses original number, which means 50% fire and 50% cold conversion should convert your entire phys dmg, and would benefit each from their elemental dmg bonusess

v.5.3.18

  • forgot to gen the data folder

v.5.3.19

  • try to optimize gear calc and sync code
  • should be able to pvp other's summons now
  • should fix effect tooltips
  • add configurable max lvl spells cap
  • summons are now despawn checked every 30s in case people find ways to cheese the cap
  • fix map stat bugs: tier stats, player/mob map stats
  • mobs now properly get 100% of their phys dmg as bonus ele dmg of all types combined (this is a config)

v5.3.20

  • hp regen will now happen always, even at full hp.. to fix blood mage
  • fix summons not working without having a + summons stat
  • terrain now generates far away in maps, but mobs only gen when close by

v.5.3.21

  • more fixes