Description
What your players get
/menu -> Everything you need
A wallet that just works Every player starts with a balance the moment they join. Check it with /balance, see who's richest with /balancetop, and send money to friends with /pay <player> <amount>.
A shop worth browsing Categories, a search bar, and pagination mean no more scrolling through one giant list. Shift-click to buy or sell in bulk (up to 10,000 at once). Prices can move with player activity if you want them to, and players can check a price history graph before they buy.
A real player market List anything from your inventory at your own price. Other players browse and buy it. Offline when it sells? No problem, your money's waiting when you log back in.
Buy orders Need something specific? Put in a buy order and your money is set aside right away, so you never overspend. Orders can fill gradually as people sell to you, not just all at once.
Money you can hold /eco moneyitem <player> <value> [count] turns currency into a physical item; right-click to deposit it. Perfect for loot tables, quest rewards, or just handing cash to someone in person.
Shop blocks that run themselves Drop down a sell-only (Tier 1) or full buy & sell (Tier 2) shop block and let it trade automatically. No one has to stand behind the counter.
/daily
What you get as the admin
- Full transaction logs: every trade, sale, and payment written to daily files, so you always have an audit trail.
- Player-visible history:
/transactionsand/history [market|shop|orders|pay]let anyone see exactly what happened and when. - A web dashboard: manage config and shops from your browser at migueleconomy.mycuba.xyz. No more hand-editing config files.
- Docs for everything: setup and configuration guides at migueleconomy.mycuba.xyz/docs.
Everything is configurable: starting balance, currency name and symbol, death penalties, listing limits, taxes, and more. It's your server's economy, tuned exactly how you want it.




