MiguelCrates turns simple item giving into an event. It adds fully animated, exciting lootboxes to your world that hook into your economy and keep players coming back for "just one more spin."
# Creating and Editing Crates MiguelCrates uses JSON configuration files to define crates. This allows you to easily create new crates or modify existing ones without changing the mod code. ## Location Crate configuration files are located in the `config/migueleconomy/crates/` directory of your Minecraft instance. - **Server/Client**: `config/migueleconomy/crates/` Each crate is a separate `.json` file. The file name determines the unique ID of the crate (e.g., `common.json` -> `common`). ## Crate Structure The basic structure of a crate JSON file is as follows:
{
"display_name": "My Custom Crate",
"description": "A description of what's inside.",
"icon": "minecraft:chest",
"texture": "miguelcrates:block/common_crate",
"rewards": [
...
],
"obtain": {
"sources": [
...
]
}
}
### Fields | Field | Type | Description | | :--- | :--- | :--- | | `display_name` | String | The name shown in GUIs and items. | | `description` | String | Description text shown in tooltips. | | `icon` | String | The Item ID used to represent the crate (e.g., `minecraft:chest`). | | `texture` | String | Path to the texture for the custom renderer (usually `miguelcrates:block/<name>`). | | `rewards` | List | A list of possible rewards (see below). | | `obtain` | Object | (Optional) Defines how players can get this crate (see below). | ### Simplified Enchantments (Recommended) Instead of using complex NBT strings, you can use the `enchantments` block to add enchantments to an item. This works for both books and tools.
{
"item": "minecraft:enchanted_book",
"quantity": 1,
"enchantments": {
"minecraft:sharpness": 5,
"minecraft:unbreaking": 3
},
"weight": 10
}
### Advanced NBT For more complex data (attributes, names, etc.), you can still use the `nbt` field.
{
"item": "minecraft:diamond_sword",
"nbt": "{display:{Name:'{\"text\":\"Excalibur\"}'}}",
"weight": 5
}
## Rewards The `rewards` list contains objects defining what players can win.
"rewards": [
{
"item": "minecraft:diamond",
"quantity": 2,
"weight": 10
},
{
"command": "give @p minecraft:stone 64",
"weight": 50
},
{
"item": "minecraft:experience_bottle",
"command": "xp add @p 5 levels",
"weight": 10
},
{
"item": "migueleconomy:money",
"nbt": "{MoneyValue:100L}",
"weight": 20
}
]
- **`item`**: Resource location of the item (e.g., `minecraft:iron_sword`). If used with `command`, it acts as the icon. - **`command`**: Command to execute. Use `@p` for the player opening the crate. - **`name`**: (Optional) Custom display name for the reward (e.g. "5 Levels of XP"). - **`quantity`**: (Optional, default 1) Number of items to give. - **`nbt`**: (Optional) NBT data string for the item. - **`weight`**: The chance weight. Higher weight = higher chance. - Probability = `weight / total_weight_of_all_rewards` ## Obtain Methods The `obtain` section defines how crates are generated in the world. It contains a list of `sources`. ### 1. Crafting (`craft`) Allows players to craft the crate in a crafting table.
{
"type": "craft",
"recipe": {
"type": "minecraft:crafting_shaped",
"category": "misc",
"pattern": [
"AAA",
"ABA",
"AAA"
],
"key": {
"A": { "item": "minecraft:planks" },
"B": { "item": "minecraft:chest" }
},
"result": {
"id": "miguelcrates:crate",
"count": 1,
"components": {
"minecraft:custom_data": { "CrateId": "your_crate_id" }
}
}
}
}
### 2. Mob Drops (`kill`) Drops when a specific entity is killed.
{
"type": "kill",
"entity": "minecraft:zombie",
"chance": 0.05
}
- **`entity`**: Entity ID (e.g., `minecraft:creeper`, `minecraft:ender_dragon`). - **`chance`**: Probability from 0.0 to 1.0 (0.05 = 5%). ### 3. Loot Tables (`loot_table`) Injects the crate into vanilla loot tables (chests).
{
"type": "loot_table",
"id": "minecraft:chests/simple_dungeon",
"chance": 0.1
}
- **`id`**: The Loot Table ID to inject into. - **`chance`**: Probability the crate will appear in the chest. ## Example File (`example.json`)
{
"display_name": "Example Crate",
"description": "An example configuration.",
"icon": "minecraft:barrel",
"texture": "miguelcrates:block/common_crate",
"rewards": [
{
"item": "minecraft:apple",
"quantity": 5,
"weight": 50
},
{
"item": "minecraft:golden_apple",
"weight": 10
}
],
"obtain": {
"sources": [
{
"type": "kill",
"entity": "minecraft:skeleton",
"chance": 0.02
}
]
}
}
Use these commands to give crates to yourself or other players.