might_makes_everything-26.3.4.1.jar
Curse Maven Snippet
What's new
MME 26.3.4.2 — Changelog
New
- Negative levels. Dying at level 0 or below now costs 1 level, down to -40. Recovering a level costs 7 XP. The number turns red below 0, green at 0, and the bar stays empty while in debt.
- Burning items. Fire no longer deletes drops instantly. A burning item cannot be picked up for 2s (hoppers and animals ignore it too), then:
- a player in pickup range grants one extra 2s;
- the final check needs a player in range: 70% saved with a smoker recipe (comes out cooked), 30% otherwise;
- stacks keep a varied fraction rather than all or nothing;
- saved items are pickable after 1.25s;
- dousing (water, rain, powder snow) decides immediately — earlier is better, up to 70%.
- Fire deaths. Mobs killed by fire drop their loot already burning.
Changed
- Spawners empty themselves after 16 spawns. Refilling with a spawn egg resets the count.
- Food: you can eat saturation food while hunger is full.
- Zombie pathing: on block edges, zombies target a standable cell in the surrounding 3x3 instead of walking underneath you.
- Caves below the surface are no longer flooded. Oceans, rivers and lakes are unchanged. New chunks only.
Fixed
- Startup crash with Farmer's Delight installed.
- Level 0 no longer hides the level number.
Notes
- Existing worlds are safe: nutrition, spawner counts and levels keep their saved values.
- Fire kills usually destroy the loot (cooked meat has no smoker recipe, so only 30% survives) — intended, not a bug.
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