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Might Makes Everything

A mod inspired by Mite that recreates most of Mite's content.

βš”οΈ Might Makes Everything (MME)

A hardcore survival overhaul inspired by MITE. Built for Fabric, continuously updated.

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πŸ“– About

Might Makes Everything is a Fabric mod inspired by the legendary mod MITE (Minecraft Is Too Easy), rebuilt from the ground up with an even deeper survival experience.

You start with only 3 hearts. You can barely break a block with your bare hands. Every tool must be crafted, every metal must be earned, and every step into the dark is a gamble.


❀️ Survival Overhaul

  • Start with only 3 health points and a hunger bar
  • New nutrition system: Protein / Sugar / Fiber. Different foods provide different amounts β€” neglect your diet and suffer malnutrition or diabetes (insulin resistance)
  • You are extremely fragile β€” without armor, any monster can easily kill you
  • Crafting takes time β€” high-tier weapons, armor, and metal anvils take exceptionally long
  • Health regenerates very slowly (64 seconds per heart) and even slower when malnourished; sleeping in a bed regenerates 8Γ— faster β€” you can also sleep during the day to recover
  • Leveling requires far more XP, but the rewards scale: every 5 levels grants +1 max HP & hunger, up to level 35 (vanilla standard)

Player status


⛏️ Mining & Gathering Restrictions

  • Attack range drastically reduced (1.5 blocks unarmed) β€” weapons extend it
  • Block interaction range: 3 blocks
  • Breaking blocks is extremely slow β€” most blocks cannot be destroyed by hand
  • Logs: only short axes, axes, or battle axes
  • Stone & ores: pickaxes or warhammers
  • Metal blocks: only a pickaxe/warhammer of a higher-tier metal
  • Most player-crafted portable/functional blocks can be picked up by hand

Can't break by hand


🏹 Early Game Progression

  • You start as a mere hunter-gatherer: hunt animals, gather plants, and craft food to survive
  • Craft flint tools by hand to obtain wood
  • Your first metal pickaxe comes from collecting metal particles in gravel
  • Food drains faster (mining, fighting, etc.) β€” stock up enough to survive the night
  • The metal workbench slows the pace β€” advancing through each metal tier shapes the whole game rhythm

Early game


βš’οΈ New Metals & Ores

  • 4 new ores & 5 new materials: Silver, Mithril, Ancient Metal, Adamantium (+ Rusted Iron)
  • Metal tiers (low β†’ high): Gold β†’ Copper/Silver (β†’ Rusted Iron) β†’ Iron β†’ Ancient Metal β†’ Mithril β†’ Adamantium β†’ Netherite
  • Tiers impose extra restrictions on crafting, using, and repairing tools
  • Rusted Iron is only obtainable from monsters; Ancient Metal only from Trial Chambers
  • No artificial mineshafts early on β€” you must collect exposed ore in caves or on rocky shores
  • Monsters deeper underground are more diverse and dangerous β€” deeper means richer, larger ore veins

Ore veins


🌌 The Underground Dimension

  • Build a portal in the bedrock layer of the Overworld (bedrock must occupy the bottom-left or bottom-right corner) to enter the Underground
  • The Underground has two layers separated by bedrock:
    • Mithril & diamonds spawn more frequently in the second layer
    • Adamantium is exclusive to the second layer
  • Underground monsters are far more dangerous than Overworld ones
  • The terrain is extremely complex β€” it's easy to get lost
  • Find the Mantle at the lowest level of the Underground and build a portal with it (bottom-left/bottom-right corner) to enter the Nether
  • The Nether is now far more dangerous, and entering it requires passing through the Underground first
  • Trial Chambers & Ancient Cities now spawn only in the Underground; obtain Rune Teleport Stones from Trial Cages in the Hall of Trials
  • Rune Portals:
    • Mithril Portal: teleports ~8,000+ blocks away
    • Adamantium Portal: teleports ~20,000+ blocks away

Underground portal Underground terrain

πŸ”₯ Furnaces & Fuel Heat Levels

  • 5 new furnace types:

    Furnace Heat Level
    Clay 1
    Sandstone 1
    Hardened Clay 1
    Obsidian 3
    Netherrack 4
  • Furnaces extinguish when blocked by opaque blocks

  • Many new items can be used as fuel

  • All wooden items, charcoal, and torches can cook meat in any furnace

  • 4 fuel heat tiers β€” vanilla changes: Blast Furnace = 4, Smoker = 1, Furnace = 2

  • Campfires burn only 80 seconds, but can be extended by adding fuel

  • Smelting requirements:

    • Common metals (copper/silver/gold/iron) β†’ cobblestone-tier furnace + coal
    • Mithril β†’ obsidian-tier furnace + lava
    • Adamantium & Netherite β†’ Netherrack furnace powered by Blaze Rods
  • Netherite remains the top tier, upgraded from Adamantium with a template

  • Skeletons now have ranged and melee variants β€” fast and deadly

Furnaces


βš”οΈ New Tools & Weapons

  • New arsenal: clubs, knives, daggers, warhammers, battle axes, pickaxes (war picks), and sickles
  • Wooden (except shovels), stone, and diamond tools had their functions removed; the wooden sword recipe now gives a low-damage wooden club
  • Obsidian can now be used to craft tools
  • Almost all tool durability can't withstand heavy use
  • Flint axe β€” the easiest early-game tool, crafted by hand to harvest logs
  • Copper pickaxe β€” the easiest tool for mining stone and ore
  • Repairing requires a same-tier (or higher) metal anvil and consumes nuggets β€” no XP needed. Anvils have durability now, and you can inspect it right in your inventory

Anvil repair


✨ New Enchantments

  • Dagger β†’ Butchering
  • Scythe / Hoe / Pickaxe β†’ Harvesting
  • Pickaxe / Hoe β†’ Fertility
  • Axe / Battle Axe β†’ Cleaving

Enchanting


🌾 Farming Overhaul

  • Blueberry bushes in forests can be harvested repeatedly β€” blueberries are edible and used in other foods
  • Crops have stricter growth requirements and grow extremely slowly
  • New manure system: animals produce manure that enriches farmland
  • Wheat yield reduced β€” harvesting gives only 1 wheat

Blueberries Manure farm


🏚️ World Changes

  • Villages only spawn as zombie villages, with longer intervals β€” no villagers, no crops
  • Strongholds only spawn 10,000+ blocks from spawn
  • Furnaces, workbenches, anvils, and enchanting tables become unusable if blocked by opaque blocks in front of or above them
  • The closer monsters are to the bottom of the world, the more often they drop equipment

Zombie village


Might Makes Everything Team

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