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MI-Multiblock-EMI

The MI Multiblock Guide for EMI adds a convenient 3D view of Modern Industrialization multiblock designs directly within EMI: layer-by-layer assembly, controller and hatch highlighting, a materials list, and add-on support.
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mimbemi-1.0.2.jar

File namemimbemi-1.0.2.jar
Uploader
tradebatyatradebatya
Uploaded
Aug 13, 2026
Downloads
91
Size
48.8 KB
Mod Loaders
NeoForge
File ID
8643582
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mi-multiblock-emi-1650760:8643582"

Learn more about Curse Maven

What's new

1.0.2

First CurseForge release. Tested on Modern Industrialization 2.5.6 together with Extended Industrialization, Industrialization Overdrive, Solar Industrialization and Yet Another Industrialization — 77 multiblock shapes detected.

What this version adds

A new EMI category, Multiblock Structure, with one entry per shape, including per-variant entries such as Electric Blast Furnace coil tiers and Distillation Tower heights.

  • 3D preview of the structure: left-drag to rotate, right-click to reset, + / / R for zoom.
  • Step-by-step assembly: the < > arrows walk through build stages — everything from the bottom up to the selected layer, or a single layer at a time.
  • H highlights valid hatch positions. Off by default, so blocks keep their real colours.
  • Material list for the whole structure as ordinary EMI slots.
  • Full-size guide window: footprint, block and layer counts, power type, the recipe types the machine runs, a jump to its recipes in EMI, a clickable port list that highlights matching positions in 3D, and six plain-language build steps.
  • Russian and English localisation.

Fixes since 1.0.0

  • Addon controllers now render as the actual controller block. Controllers were forced to face north, which is MI's convention — but an addon may put a casing block right there, so the machine's textured face ended up walled in and the preview showed a grey box. The controller is now turned towards a free neighbouring cell, and the camera opens from whichever side that is.
  • Block entity renderers now run in the preview. Some mods draw the recognisable part of a machine in a BER instead of the baked model; those blocks used to appear blank. Each renderer is isolated so a badly-behaved one cannot break the scene.
  • The controller is placed last and takes precedence if a shape member occupies the origin, instead of being silently overwritten.
  • Blocks with a "formed"/"assembled" state are shown assembled.
  • Blocks that have no baked model fall back to their item model instead of leaving a hole in the structure.
  • The ports section no longer claims a structure "works without ports" when its hatches are baked into the shape at fixed positions.
  • Controller lookup is more robust: exact id, then the item with that id, then a path match in any namespace — needed because MI's registerMultiblockShape(String, ...) overload stamps its own namespace onto every addon that uses it.
  • Diagnostics: the log now reports how many structures resolved without a controller and how each one was found. Reading MI's shape registry is guarded, so an incompatible MI update produces a clear error instead of taking the rest of EMI down.

Requirements

Minecraft 1.21.1, NeoForge 21.1, Modern Industrialization, EMI, GuideME. Client-side only — it registers no blocks, items or recipes and does nothing on a dedicated server.

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