Minecraft Forge 1.20 - YouTube Series (Videos in Portuguese-BR)
A YouTube series focused on developing Minecraft mods using Forge 1.20.1. Each episode implements one complete feature of the mod, end to end.
Episodes
| EP |
Feature |
Video |
| 01 |
Initial Setup and Mod Structure (Forge 1.20.1) |
▶ Watch |
| 02 |
Blocks, WorldGen and Project Evolution |
▶ Watch |
| 03 |
Custom Armor and Crafting System |
▶ Watch |
| 04 |
Cesium-137 Radiation System (Real Mechanics) |
▶ Watch |
| 05 |
Refining Machine + Radioactive Grenade |
▶ Watch |
| 06 |
Radioactive Mobs and Custom AI |
▶ Watch |
| 07 |
Multiblock Dimensional Portal + Knight Armor |
▶ Watch |
EP07 — highlights
- Dimensional Portal as a 3×3 vertical multiblock, formed by Engineering Frames + Energy/Item ports
Shape item to export multiblock patterns as JSON (mark 2 corners in the world, sneak+rclick generates the schema)
- Wrench for multiblock assembly/disassembly actions
- Visual swap: once formed, the controller block is replaced by a large visual block (BlockBench-style); auxiliaries become invisible fillers with collision preserved
- Delegated capabilities: cables plugged into the ports (Energy/Item) talk directly to the controller via
MultiblockPortBlockEntity
- Skeleton in NBT: original blocks are saved on the controller; breaking any aux restores the entire skeleton
- Knight Armor + Knight Sword — knight gear set with a custom model
- Creative Energy Block for FE testing in creative
Mutant updates:
- Model rebuilt with a simplified hierarchy (head4/boca/boca2 under
headCenter), 128×128 texture
- Animations redesigned (
idle, walk, atackMelee, spin with 7 full rotations)
Workflow
- Each EP implements one complete, testable feature
- At the end of each EP: commit on
master + tag EP{N} (e.g., EP07)
- Commit history reflects the series progression, and each tag points to the state of the repo at the end of that video
Technologies
- Minecraft Forge 1.20.1
- Java 17
- Gradle
- BlockBench for custom models (entities + blocks)
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Série de vídeos focada no desenvolvimento de mods para Minecraft usando Forge 1.20.1. Cada episódio implementa uma funcionalidade completa do mod, do início ao fim.
Episódios
| EP |
Funcionalidade |
Vídeo |
| 01 |
Initial Setup and Mod Structure (Forge 1.20.1) |
▶ Assistir |
| 02 |
Blocks, WorldGen and Project Evolution |
▶ Assistir |
| 03 |
Custom Armor and Crafting System |
▶ Assistir |
| 04 |
Cesium-137 Radiation System (Real Mechanics) |
▶ Assistir |
| 05 |
Refining Machine + Radioactive Grenade |
▶ Assistir |
| 06 |
Radioactive Mobs and Custom AI |
▶ Assistir |
| 07 |
Multiblock Dimensional Portal + Knight Armor |
▶ Assistir |
EP07 — destaques
- Portal Dimensional como multiblock 3×3 (vertical), formado por Engineering Frames + portas de Energy/Item
- Item
Shape pra exportar pattern de multiblock como JSON (marca 2 cantos no mundo, sneak+rclick gera schema)
- Wrench pra ações de assembly/disassembly do multiblock
- Visual swap: ao formar, controller troca por bloco visual grande (BlockBench-style); auxiliares viram filler invisível com colisão preservada
- Capabilities delegadas: cabos plugados nas portas (Energy/Item) falam direto com o controller via
MultiblockPortBlockEntity
- Skeleton em NBT: blocos originais salvos no controller; ao quebrar qualquer aux, restaura o esqueleto inteiro
- Knight Armor + Knight Sword — set de cavaleiro com modelo customizado
- Creative Energy Block pra testes de FE em creative
Atualizações no Mutante:
- Modelo refeito com hierarquia simplificada (head4/boca/boca2 sob
headCenter), textura 128×128
- Animações redesenhadas (
idle, walk, atackMelee, spin com 7 voltas completas)
Fluxo de Trabalho
- Cada EP implementa uma feature completa e testável
- Ao final do EP: commit no
master + tag EP{N} (ex: EP07)
- Histórico de commits reflete a progressão da série, e cada tag aponta pro estado do repo no fim daquele vídeo
Tecnologias
- Minecraft Forge 1.20.1
- Java 17
- Gradle
- BlockBench pros modelos custom (entities + blocks)