File Details
meuprimeiromod-1.0.0-ep8.jar
- R
- May 14, 2026
- 3.92 MB
- 2
- 1.20.6+5
- Forge
File Name
meuprimeiromod-1.0.0-ep8.jar
Supported Versions
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
Curse Maven Snippet
- **Recruiter** with a queue of up to 10 orders — pays emeralds upfront, finds a villager, converts it
- **Village Knight** (melee, sword+shield) and **Village Archer** (bow + arrows) — entities built on HumanoidModel
- **Per-soldier GUI** — equipment slots (HEAD/CHEST/LEGS/FEET/MAIN/OFF) filtered by class + 3 state buttons (Stay/Guard/Squad) + name EditBox
- **States**: STAY (rooted, body rotates), GUARD (default natural — protects vanilla village via POI MEETING), SQUAD (follows owner in formation)
- **Patrol Point + Commander Staff** — linkable block forming polygon perimeter. Staff handles linking (shift+click), opens radial formation menu (right-click in air), resets linking (shift+right-click in air)
- **SQUAD formations**: LINE (rows of 4, Roman legion style), WEDGE, CIRCLE, COLUMN, with Front/Behind toggle. Dynamic speed matches the player (walk/sprint). Knights low idx (front) / Archers high idx (back)
- **PostGuard GUI assignment** — lists soldiers owned by the player, Designate/Remove buttons assign them to the polygon (knights/archers identified by sword_cross + bow_old icons)
- **Archer kiting** — keeps a 7–13 block sweet spot from the target. Backs off if < 7, advances if > 13
- **Stationary archer in GUARD** — on a tower/wall, stays put and shoots from afar (HoldPosition goal claims MOVE to block stroll)
- **Knight aggro/disengage** — when assigned to a polygon, engages hostiles ≤ 10 blocks from the post, drops target if it leaves > 20
- **Knight active shield** — auto-raises against ranged or melee threats nearby
- **Archer flee for arrows** — out of arrows, drops target and runs to the owner
- **Archer Armor** — light Viking-style set (helmet/chest/leg/boot) with class restriction (Knight can't wear archer, archer can't wear knight)
- **Auto-generated names** with Brazilian MC-themed flavor (Vileraldo, Esmeraldino, Pedrôncio, etc) shown above each soldier
- **Bilingual lang** (en_us + pt_br) with translatable keys for every army system message

