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MetroManLives

A mod for adding metro man and his powers to minecraft.
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Metro Man Lives V1.7

File namemetromanlives-1.7.jar
Uploader
UrAvgNuggetUrAvgNugget
Uploaded
Oct 23, 2026
Downloads
13
Size
6.1 MB
Mod Loaders
Forge
File ID
9302381
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:metromanlives-1472686:9302381")

Learn more about Curse Maven

What's new

1.7 (Oct 2026)

The biggest update yet: copper weapons, the Copper Mech and its garage, Megamind, a crafting machine, landmarks, bosses and a lot more.

Install note: 1.7 is one jar with everything inside (Java code and the Palladium addon). If you used an older version with a separate addonpacks\MetroManLives folder, remove that folder. Requires Palladium and FSang18's Heroes. Jade and Create are optional, but highly recommended.

New: Copper weapons against Metro Man

  • Copper Frag and Gas grenades. Shards stick in players and walls for a while and drip copper poison.
  • Copper Bomb and Compressed Copper Bomb. Three waves: shrapnel, gas, then a layer of copper dust on the ground that poisons Metro Man when he walks on it.
  • Copper nets and cages. Six net types (copper, compressed, super compressed, shock, dust, anchor), a 3D Net Launcher, floor snares, five cage traps, a ceiling Cage Dropper and a throwable Cage Capsule.
  • Copper poisoning veins glow on Metro Man's skin as his radiation rises, with a heartbeat pulse.

New: Copper Mech

  • About 4 blocks tall in the oxidized-copper warsuit look. It folds into a block, has a jointed walk and run, a Caps Lock slow walk, a leap, toggle rocket flight with flame jets, headlights on H, a dome HUD and underwater life support.
  • Weapons on Z: Duster, LAZER, lock-on dart pod. Swappable arms (Copper Cannon, Grapple Claw, Tesla Coil, Copper Drill, Riot Shield) and pods (darts, grenade mortar, smoke).
  • One battery runs everything, in four tiers, and lightning strikes recharge it. Copper aura and punches poison Metro Man.
  • Battle damage: six damage stages, ten parts that can break off, smoke, sparks and flying debris.
  • Mech Station: a 5x5x5 walk-in garage that tows the mech in, takes it apart, repairs and upgrades it, and rolls it back out. Runs on FE or fuel, with battery cells, a repair drone and 12 micro-bots. The mech's crafting progression mirrors Metro Man's (Copper Heart, Ingot of Villainy, Patina ingots and plating).

New: Megamind

  • A full Megamind power tree, blue player skin, Big Blue and Black Mamba suits, and craftable Megamind, Tighten and fabric suits.
  • Gadgets: De-Gun and Dehydrated Cubes, Escape Pod, Brainbots, Holo-Watch disguises (J), Forget-Me Stick, Minion with a movie-look model, Invisible Car, Titan Serum, and six Spider Bots that climb walls.

New: Create a Hero assembler

  • A Spinner Head over a 3x3 Assembly Basin, with a glass ramp, outer arms, a recipe screen and JEI support. Advanced recipes now go through it and use Palladium and FSang circuits.

New: Nano tech

  • Nano Gauntlet Mk I-III with Dissolve and Build modes, Nano Swarm charges, and the Unstable Nanite Canister: grey-goo bots you can point at chosen blocks and stop with a Kill Switch. The per-player bot cap is the nanobotMaxPerPlayer gamerule.

New: World

  • Crashed space pods: a blue Megamind pod and a gold Metro Man pod as world structures. The gold one holds the new Golden Pod.

New: Metro Man powers

  • Super Breath (Gale and Freeze), with Super Breath I-III in the skill tree.
  • Lift: catch and carry mobs, players and even the mech. How much you can lift grows with Strength.
  • Retirement Plan: fake your death and become Music Man (powers locked until you come back).

New: Copper Warsuit and mech moves

  • Wearable Copper Warsuit (4 pieces), built and fitted in the Mech Station garage with an animated suit-up. Mini-Duster on Y, darts on U, and a hover jump.
  • Mech Ground Slam and Grab-Throw upgrade modules.

New: Megamind schemes

  • Brainbot Raids on villages, the Command Tablet to order bots around (G to attack), and Megamind's Evil Lair as a world structure with lair screens and a hatchery.
  • Copper Observatory Death Ray: a copper-domed telescope and console that fires a sunlight beam at Metro Man.

New: Titan boss and Titan Serum

  • Titan boss fight (three phases, heat vision, boulders, meteor dive). Summon him by using Titan Serum on a villager in a thunderstorm. Copper darts, dust and nets work against him.
  • Titan Serum rework: borrowed half power across the whole Metro Man tree, dependency, withdrawal and a fatal overdose (Heartland Elixir saves you).

New: Museum and Statue

  • A Metro Man Museum and a 100-block-tall Metro Man statue spawn together as one landmark. Exhibit cases with alarms, lore plaques, a vault opened by the Key to the City, and a statue Megamind can spray paint and Metro Man can scrub clean.

New: Chronicle and reputation

  • Metro City Chronicle advancement tab with 48 goals (hero, villain and tech).
  • Hero/Villain reputation with 8 ranks, a badge in the inventory, perks and the Key to the City.

New: Sounds, Jade and Create

  • 24 new custom sound events for the mech, garage, assembler, gadgets and more.
  • Optional Jade readouts and build holograms for multiblocks, plus JEI info pages.
  • Optional Create integration: the Copper Dynamo turns rotation into FE, a shaft speeds up the Spinner Head, and Create recipes for copper items.

World safety

  • New gamerules to control griefing: crater mode (full, capped or cosmetic), crater max radius, nanobot griefing, explosive griefing, mech block breaking, and respecting land claims (on by default). /mml safety has presets.
  • One hero per body: you can't be Metro Man, Megamind and Titan at the same time.
  • /mml testkit gives admins a kit for each feature.

Metro Man fixes

  • Armor is hidden under the Metroman Suit, held items sit at the buff fists, and copper no longer resets your saved flight and speed settings.
  • The Empty Infuser can be right-clicked again.
  • Removed the player flight/fall wind sound.
  • Folded mech needs a pickaxe to pick up.

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