Metro Man Lives V1.7
Curse Maven Snippet
What's new
1.7 (Oct 2026)
The biggest update yet: copper weapons, the Copper Mech and its garage, Megamind, a crafting machine, landmarks, bosses and a lot more.
Install note: 1.7 is one jar with everything inside (Java code and the Palladium addon). If you used an older version with a separate addonpacks\MetroManLives folder, remove that folder. Requires Palladium and FSang18's Heroes. Jade and Create are optional, but highly recommended.
New: Copper weapons against Metro Man
- Copper Frag and Gas grenades. Shards stick in players and walls for a while and drip copper poison.
- Copper Bomb and Compressed Copper Bomb. Three waves: shrapnel, gas, then a layer of copper dust on the ground that poisons Metro Man when he walks on it.
- Copper nets and cages. Six net types (copper, compressed, super compressed, shock, dust, anchor), a 3D Net Launcher, floor snares, five cage traps, a ceiling Cage Dropper and a throwable Cage Capsule.
- Copper poisoning veins glow on Metro Man's skin as his radiation rises, with a heartbeat pulse.
New: Copper Mech
- About 4 blocks tall in the oxidized-copper warsuit look. It folds into a block, has a jointed walk and run, a Caps Lock slow walk, a leap, toggle rocket flight with flame jets, headlights on H, a dome HUD and underwater life support.
- Weapons on Z: Duster, LAZER, lock-on dart pod. Swappable arms (Copper Cannon, Grapple Claw, Tesla Coil, Copper Drill, Riot Shield) and pods (darts, grenade mortar, smoke).
- One battery runs everything, in four tiers, and lightning strikes recharge it. Copper aura and punches poison Metro Man.
- Battle damage: six damage stages, ten parts that can break off, smoke, sparks and flying debris.
- Mech Station: a 5x5x5 walk-in garage that tows the mech in, takes it apart, repairs and upgrades it, and rolls it back out. Runs on FE or fuel, with battery cells, a repair drone and 12 micro-bots. The mech's crafting progression mirrors Metro Man's (Copper Heart, Ingot of Villainy, Patina ingots and plating).
New: Megamind
- A full Megamind power tree, blue player skin, Big Blue and Black Mamba suits, and craftable Megamind, Tighten and fabric suits.
- Gadgets: De-Gun and Dehydrated Cubes, Escape Pod, Brainbots, Holo-Watch disguises (J), Forget-Me Stick, Minion with a movie-look model, Invisible Car, Titan Serum, and six Spider Bots that climb walls.
New: Create a Hero assembler
- A Spinner Head over a 3x3 Assembly Basin, with a glass ramp, outer arms, a recipe screen and JEI support. Advanced recipes now go through it and use Palladium and FSang circuits.
New: Nano tech
- Nano Gauntlet Mk I-III with Dissolve and Build modes, Nano Swarm charges, and the Unstable Nanite Canister: grey-goo bots you can point at chosen blocks and stop with a Kill Switch. The per-player bot cap is the
nanobotMaxPerPlayergamerule.
New: World
- Crashed space pods: a blue Megamind pod and a gold Metro Man pod as world structures. The gold one holds the new Golden Pod.
New: Metro Man powers
- Super Breath (Gale and Freeze), with Super Breath I-III in the skill tree.
- Lift: catch and carry mobs, players and even the mech. How much you can lift grows with Strength.
- Retirement Plan: fake your death and become Music Man (powers locked until you come back).
New: Copper Warsuit and mech moves
- Wearable Copper Warsuit (4 pieces), built and fitted in the Mech Station garage with an animated suit-up. Mini-Duster on Y, darts on U, and a hover jump.
- Mech Ground Slam and Grab-Throw upgrade modules.
New: Megamind schemes
- Brainbot Raids on villages, the Command Tablet to order bots around (G to attack), and Megamind's Evil Lair as a world structure with lair screens and a hatchery.
- Copper Observatory Death Ray: a copper-domed telescope and console that fires a sunlight beam at Metro Man.
New: Titan boss and Titan Serum
- Titan boss fight (three phases, heat vision, boulders, meteor dive). Summon him by using Titan Serum on a villager in a thunderstorm. Copper darts, dust and nets work against him.
- Titan Serum rework: borrowed half power across the whole Metro Man tree, dependency, withdrawal and a fatal overdose (Heartland Elixir saves you).
New: Museum and Statue
- A Metro Man Museum and a 100-block-tall Metro Man statue spawn together as one landmark. Exhibit cases with alarms, lore plaques, a vault opened by the Key to the City, and a statue Megamind can spray paint and Metro Man can scrub clean.
New: Chronicle and reputation
- Metro City Chronicle advancement tab with 48 goals (hero, villain and tech).
- Hero/Villain reputation with 8 ranks, a badge in the inventory, perks and the Key to the City.
New: Sounds, Jade and Create
- 24 new custom sound events for the mech, garage, assembler, gadgets and more.
- Optional Jade readouts and build holograms for multiblocks, plus JEI info pages.
- Optional Create integration: the Copper Dynamo turns rotation into FE, a shaft speeds up the Spinner Head, and Create recipes for copper items.
World safety
- New gamerules to control griefing: crater mode (full, capped or cosmetic), crater max radius, nanobot griefing, explosive griefing, mech block breaking, and respecting land claims (on by default).
/mml safetyhas presets. - One hero per body: you can't be Metro Man, Megamind and Titan at the same time.
/mml testkitgives admins a kit for each feature.
Metro Man fixes
- Armor is hidden under the Metroman Suit, held items sit at the buff fists, and copper no longer resets your saved flight and speed settings.
- The Empty Infuser can be right-clicked again.
- Removed the player flight/fall wind sound.
- Folded mech needs a pickaxe to pick up.
This mod has no additional files

