Mercantile - Villager Overhaul

Every villager remembers. Pick them up, learn their names, and build a per-player reputation that unlocks exclusive trades. Trade cycling, gifting, and iron-golem sentry defense round out a full villager and trade overhaul.

File Details

Mercantile v1.1.0-beta.1

  • B
  • Jul 8, 2026
  • 619.02 KB
  • 11
  • 1.21.1
  • Fabric

File Name

mercantile-1.1.0-beta.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mercantile-villager-overhaul-1591251:8392835"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This beta brings Mercantile's biggest update yet — villager moods, market days, memorials, delivery contracts, work orders, and a new tutorial tree to guide you through all of it.

Added

  • Villager society — villagers now have moods shaped by their living conditions (bed quality, lighting, crowding); villages hold periodic market days with bonus restocks and discounts; villagers grieve and erect memorials when a neighbor dies (and briefly raise prices out of fear); Honored players occasionally receive gratitude gifts.
  • Trade management — pin any offer in the merchant screen to track it and receive a notification when it restocks; pinned trades are also listed in the reputation detail panel.
  • Villager management — assign unemployed villagers to a profession directly with work orders, coax nitwits into taking on real jobs, and feed baby villagers to speed up their growth.
  • Delivery contracts — accept jobs from villagers to deliver goods and earn emeralds and reputation in return.
  • Tutorial and onboarding — a new advancement tree walks you through Mercantile's systems; items tied to mod mechanics now carry contextual tooltip hints; reputation tier changes are announced in-game as they happen.
  • Expanded content — librarians now sell Meridian salvage tomes and rolled books; recipe viewers (EMI, REI, JEI) can filter the trade list by unlocked-only offers or by tier.
  • Sentry pylon threat scaling — when Tribulation is installed, the pylon's defense output now scales with the local threat level.

Changed

  • Locked trades in the merchant GUI now have a more distinct visual treatment so it's immediately clear an offer is unavailable.

Fixed

  • HUD sprites no longer disappear when ImmediatelyFast or Blur+ is installed.
  • Jade no longer shows a duplicate countdown timer on baby villagers.
  • WTHIT block tooltips now display correctly on villager workstations.
  • Placing a villager pickup item with malformed data now correctly spawns a default villager instead of nothing.