MekaXMagic-neoforge-[1.21.1]-[1.3.1].jar
Curse Maven Snippet
What's new
Completed full port to NeoForge!
Tiny changes made throught the port:
- Added magic damage shielding through the mekamagicshield:magic_shield_damage tag.
- Magic hits now drain MekaSuit power and can fully cancel incoming damage when enough energy is available.
- Implemented reliable server/client sync for MekaSuit energy updates after magical absorption.
- Set armor drain priority to: CHEST → LEGS → FEET → HEAD.
- Rebalanced magical energy drain to the current target value (about 175,000,000 J per 9-damage magic hit).
- Cleaned up heavy debug traces and finalized release behavior.
This mod has no additional files