MekanismWeapons-1.21.1-4.3.jar
Curse Maven Snippet
What's new
new recipes, plutonium doesn't have much use in base mekanism so weapons is here.
changed the weapon's rendering position.
wireless charger works on all inventory items at the same time.
default base damage of weapons reduced to 32. attack amplification module has 3 damage modes, it changes the amount of damage each module adds to weapon final damage: BASE_DAMAGE, HALF_BASE_DAMAGE, CUSTOM.
the laser of meka-gun does damage in a configurable tick interval.
feedback indicates that the mod is unbalanced and overpowered. I'm doing this to try to scale back the power level, and the core idea has always been to make everything configurable, suggestions are appreciated.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

