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Mekanism: Weapons

Weapons for Mekanism
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MekanismWeapons-1.21.1-4.3.jar

File nameMekanismWeapons-1.21.1-4.3.jar
Uploader
oMeranha_oMeranha_
Uploaded
Sep 23, 2026
Downloads
15.3K
Size
155.7 KB
Mod Loaders
NeoForge
File ID
8951656
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mekanism-weapons-929829:8951656"

Learn more about Curse Maven

What's new

new recipes, plutonium doesn't have much use in base mekanism so weapons is here.

changed the weapon's rendering position.

wireless charger works on all inventory items at the same time.

default base damage of weapons reduced to 32. attack amplification module has 3 damage modes, it changes the amount of damage each module adds to weapon final damage: BASE_DAMAGE, HALF_BASE_DAMAGE, CUSTOM.

the laser of meka-gun does damage in a configurable tick interval.

feedback indicates that the mod is unbalanced and overpowered. I'm doing this to try to scale back the power level, and the core idea has always been to make everything configurable, suggestions are appreciated.

This mod has no additional files