Mekanism: Mekalights

One block. Full base lighting. Powered by Mekanism.
The MekaLight Block interface in Cone mode: pick a shape, range, brightness, aperture and aim with a live FE/t energy readout — plus the standard Mekanism Energy Upgrade window to cut power use.

The MekaLight Block interface in Cone mode: pick a shape, range, brightness, aperture and aim with a live FE/t energy readout — plus the standard Mekanism Energy Upgrade window to cut power use.

Debug mode draws a green wireframe of every MekaLight's configured area, so you can see exactly what each one lights up and plan large builds at a glance.

Debug mode draws a green wireframe of every MekaLight's configured area, so you can see exactly what each one lights up and plan large builds at a glance.

The same palace, powered up: a handful of hidden MekaLight blocks flood the entire façade with clean, even light — zero torch clutter.

The same palace, powered up: a handful of hidden MekaLight blocks flood the entire façade with clean, even light — zero torch clutter.

Description

⚡ MekaLights ⚡

One block. Full base lighting. Powered by Mekanism.

Stop torch-spamming your caves, factories and farms. Place one MekaLight Block, feed it Mekanism power, pick a shape, range and brightness — the machine floods the area with invisible, full-brightness light emitters. One block, up to a 48-block radius, zero clutter.

🟢 Actively developed — balance and features may still change.


Features

  • 💡 Five light shapes:
    • 🌐 Sphere — full 3D volume, ideal for caves and big rooms
    • Disc — flat layer for floors, fields and mob-proofing
    • 🔦 Cone — real spotlight: aperture 15°–90°, 6 aimable directions
    • 🛕 Dome — half-sphere, aimable up (dome) or down (bowl)
    • 🛢️ Cylinder — vertical column with adjustable height (4–32 blocks)
  • 🔆 Adjustable brightness — dial the light intensity from dim to full
  • ⚙️ Clean Mekanism-style GUI — shape side panel with pixel icons, range, brightness, aperture, direction, height and a live energy readout
  • 🔋 Mekanism energy — consumption scales with range, brightness and shape; bigger, brighter lights ask for beefier cable lines. Energy Upgrades cut the cost
  • 👻 Invisible ghost emitters — no collision, build right through them, cleaned up automatically when the machine is broken or unpowered
  • 🛠 Debug view (per machine) — green wireframe outline of the configured area, works even before powering on. Perfect for planning
  • 🔍 Jade support — status and energy usage on hover
  • 🌐 Multiplayer ready — built and tested for servers

Getting Started

Recipe

  1. Craft the MekaLight Block
  2. Place it and connect Mekanism cables
  3. Right-click → pick shape, range, brightness and aim
  4. Done — darkness gone

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Requirements

Minecraft 1.20.1 · Forge · Mekanism 10.4+ · Optional: Jade

Roadmap

Colored lighting experiments · more upgrade interactions · additional shapes · GUI polish


MekaLights — industrial-scale lighting for serious Mekanism bases.

The Mekanism: Mekalights Team

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