⚡ MekaLights ⚡
One block. Full base lighting. Powered by Mekanism.
Stop torch-spamming your caves, factories and farms. Place one MekaLight Block, feed it Mekanism power, pick a shape, range and brightness — the machine floods the area with invisible, full-brightness light emitters. One block, up to a 48-block radius, zero clutter.
🟢 Actively developed — balance and features may still change.
Features
- 💡 Five light shapes:
- 🌐 Sphere — full 3D volume, ideal for caves and big rooms
- ⭕ Disc — flat layer for floors, fields and mob-proofing
- 🔦 Cone — real spotlight: aperture 15°–90°, 6 aimable directions
- 🛕 Dome — half-sphere, aimable up (dome) or down (bowl)
- 🛢️ Cylinder — vertical column with adjustable height (4–32 blocks)
- 🔆 Adjustable brightness — dial the light intensity from dim to full
- ⚙️ Clean Mekanism-style GUI — shape side panel with pixel icons, range, brightness, aperture, direction, height and a live energy readout
- 🔋 Mekanism energy — consumption scales with range, brightness and shape; bigger, brighter lights ask for beefier cable lines. Energy Upgrades cut the cost
- 👻 Invisible ghost emitters — no collision, build right through them, cleaned up automatically when the machine is broken or unpowered
- 🛠 Debug view (per machine) — green wireframe outline of the configured area, works even before powering on. Perfect for planning
- 🔍 Jade support — status and energy usage on hover
- 🌐 Multiplayer ready — built and tested for servers
Getting Started

- Craft the MekaLight Block
- Place it and connect Mekanism cables
- Right-click → pick shape, range, brightness and aim
- Done — darkness gone

Requirements
Minecraft 1.20.1 · Forge · Mekanism 10.4+ · Optional: Jade
Roadmap
Colored lighting experiments · more upgrade interactions · additional shapes · GUI polish
MekaLights — industrial-scale lighting for serious Mekanism bases.