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Mekanism: Engineering

Precision logistics, remote mining, factory upgrades, fluid pumping and rock synthesis for Mekanism.
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Mekanism: Engineering 0.8.0

File namemekanismengineering-0.8.0-beta.jar
Uploader
iDimonDiDimonD
Uploaded
Sep 26, 2026
Downloads
73
Size
1.3 MB
Mod Loaders
NeoForge
File ID
8976872
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mekanism-engineering-1706106:8976872"

Learn more about Curse Maven

What's new

Mekanism: Engineering 0.8.0 — Beta

Second public beta for Minecraft 1.21.1 / NeoForge, and the first public build since 0.5.1: it brings the Quantum Infrastructure (0.6), the Quantum Portable Teleporter, the redesigned Petrogenic Synthesis Plant and the Quantum Chargepad (0.7), and a stabilization pass on the whole mod (0.8). Requires Mekanism 10.7.19 (tested build 10.7.19.85); 10.7.20 and later are not accepted by this build.

New since 0.5.1

Quantum Infrastructure

  • Quantum Network Controller — a read-only overview of the Quantum frequencies you can access: every device on a frequency (the device itself, its position and face), measured input and output rates per device, the net rate with a one-minute graph, "Sort by rate" per column, and a click to highlight a device in the world. It never acts on a machine.
  • Quantum Energy Receiver (Basic, Advanced, Elite, Ultimate) — draws energy from an existing Quantum Entangloporter frequency and feeds the block it is attached to, like a 4-pixel plate on any face, at the rate of the Energy Cube of its tier (4k, 16k, 64k, 256k J/t). Energy only. Upgrading a Receiver to the next tier keeps its link, faces, redstone mode and pending energy.
  • Radioactive Quantum Entangloporter — carries radioactive chemicals across a Quantum frequency, shielded, with no extra reagent. It cannot be broken or moved while its frequency still holds radioactive waste.

Quantum Portable Teleporter

  • Three modes: to a Mekanism Teleporter of your frequencies, to checked coordinates in an allowed dimension, or to a random safe place 1,000 to 8,000 blocks away. Every destination is checked (and the landing place shown) before you pay; nothing is taken when a jump is refused.
  • Safe landing: solid, harmless ground, head room, no dangerous fluid or lava nearby, inside the world border; a bounded search adjusts the arrival and never builds a platform.
  • 1 GJ battery with a Mekanism energy bar and its own charging slot; a jump costs 1% (Teleporter), 25% (random) or 50% (coordinates) of a full battery, free in creative mode like Mekanism's Portable Teleporter. It remembers your last destination. Crafted from a Portable Teleporter, whose energy and frequency are kept.
  • Server-side: one operation per player, a short ticket on the arrival chunk only, released on every path.

Petrogenic Synthesis Plant, redesigned

  • Now 3 × 3 × 3 instead of 5 × 5 × 4, with a storefront showing its eight products, two block outputs (left and right), water and lava at the back of their reservoirs and energy in between.
  • New screen: tank gauges, the rate of every production line, Mekanism energy bar and an energy slot, and a bucket or tank slot above each module bay (the module always comes first).
  • Existing plants shrink by themselves to the new shape when their world loads, keeping everything they hold; reconnect their pipes and cables.

Quantum Chargepad

  • Charges every energy item of a player standing on it in the same tick: armor, off-hand, hotbar, inventory, and Curios slots through Mekanism's Curios support. 1 GJ stored, 256 MJ/t per player; when energy runs short, worn armor comes first.

Across the mod

  • Mekanism energy bars on every screen that shows energy (the blue quantum screens keep their solid green).
  • Empty dedicated slots show the item they expect in grey; shift-click always sends an item to its proper slot.
  • Speed and Energy Upgrades proven to work on every machine that accepts them.
  • Precision Upgrade Controller: the radius is now a server setting, shown with Mekanism's Visuals tab; removed upgrades go to your inventory, and removals are shown in red with a warning before Apply.
  • Mekanism's Configurator answers on every visible face of our machines, multiblocks included.
  • New Quantum Digital Miner recipe; new Petrogenic Synthesizer model with real water and lava levels behind its glass.

Fixes and stability (0.8)

  • Precision Logistical Distributor is now fair over time: a weighted split (for example 75/25) holds whether items arrive one at a time, in small groups or in full stacks. Before, a single item always went to the heaviest output, so a slow input gave 100/0. Each item type keeps its own split, so two items arriving in turn are both shared at the ratio; a full output simply skips its turn and resumes its share when it has room, without a burst to catch up; changing a setting starts the new split at once.
  • Frequency displays: window titles are centered on their window; frequency names too long for their space scroll, as in Mekanism, instead of being cut; the Receiver's Public / Trusted / Private buttons are no longer clipped; the frequency text of hosted Mekanism selectors stays inside its frame (Quantum Digital Miner source windows, Radioactive Quantum Entangloporter).
  • Quantum Portable Teleporter: checks and random searches are rate-limited on the server (invisible in normal play), a destination Teleporter is never read through an unloaded chunk, the client rejects malformed or oversized server data, and the screen closes if the teleporter in your hand is swapped.
  • Texts: the Digital Miner Companion's relocation buttons are in English, the Plant's description gives its real size.
  • Tested on this build: unit tests, in-world GameTests, screen tests at every GUI scale in English and French, a dedicated server started, saved and restarted three times across three dimensions, and a world made with 0.5.1 opened by this version.

Installation and scope

Install on both client and server. Minecraft 1.21.1, Java 21, NeoForge 21.1.200 or later in 21.1, Mekanism 1.21.1-10.7.19 (tested 10.7.19.85); Generators, Tools and Additions are optional. Back up your worlds before updating; plants built with 0.5.1 are converted to the new 3 × 3 × 3 shape on load.

Not yet validated in this beta, planned for 1.0.0: several Mekanism versions, long endurance runs, performance measurements at large scale, a real modpack, Curios with the Quantum Chargepad, and multiplayer with two real clients for the 0.6 to 0.8 content (0.5.1 was validated in LAN).

An independent, unofficial addon, not affiliated with or endorsed by the Mekanism team. Upstream-derived parts retain Mekanism's MIT license and attribution; the notice is included in the JAR.

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