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Mek Energistics

Mek Energistics adds AE2-connected Mekanism machines that process encoded patterns, use AE power, and return completed products to the ME network.
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Mek Energistics 3.0.9

File namemekenergistics-3.0.9.jar
Uploader
beipuobeipuo
Uploaded
Nov 8, 2026
Downloads
709
Size
2.2 MB
Mod Loaders
NeoForge
File ID
9510707
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mek-energistics-1564287:9510707"

Learn more about Curse Maven

What's new

English

  • Fixed carried ME machine items missing their block entity ID and crashing item serialization (#27).
  • Reject oversized single-craft inputs before smart-queue admission, including NeoECO native submissions, so rejected patterns cannot permanently lock the machine or resources (#28).
  • Added a pending-input refund button to the pattern window (#29). Only unprocessed queued inputs are returned; offline/full networks retain the exact remaining balance across reloads. Repeated requests do not duplicate refunds. Cancel the AE crafting CPU job separately.
  • Adapted Thunderbolt's relocated batch API, Data Energistics capacity capture, and NeoECO's native smart batch submission without applying multiplication twice.
  • Updated AE2 Lightning Tech to 2.1.3 (9374836), Thunderbolt Core to 2.0.3 (9363797), Neo ECO AE Extension to 21.2.15 (9455087), Data Energistics to 3.3.5 (9095664), and OmniSequence Transfinite to 2.0.13 (9484758).
  • Updated AE2 to 19.2.18 and JEI to 19.56.0.438 to meet integration requirements; added Applied Enhancements 1.1.2 for OmniSequence.
  • Validation: 360 unit tests and all 51 required GameTests passed. GameTest servers now use an isolated directory rather than sharing the development client directory.

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