Medical system

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on

File Details

medsystem-neoforge-2.9.0+26.2

  • R
  • Jun 17, 2026
  • 1.70 MB
  • 31
  • 26.2
  • NeoForge

File Name

medsystem-neoforge-2.9.0+26.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:med-system-1268501:8269122"
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Release 2.9.0+26.2

  • Some medical items are now limb-based - meaning you can use them only on specific limbs
    • Splints are now only usable on arms and legs
    • Tourniquets are now only usable on arms and legs
    • Added pressure dressing item - 7-second use time
      • Fixes all types of bleeds
      • Fixes fractures with a 15-minute delay
      • Can be applied on all limbs
      • Heals in stages; First heals bleeds, then fractures
  • Fractures on arms now also cause weakness and mining fatigue
  • Weakness and Mining fatigue are no longer scaled by the number of affected limbs
  • Statistics, Skill and Health screens are now synchronized correctly when receiving update while having the screen open
  • Fixed issues with blood decals texture layering
  • Improved tooltips for bandages and tourniquets
  • Improved tooltips for fractures
  • All keybinds are now in single TarkovCraft category
  • Internal registry overhaul and simplification
  • Optimization of health effects
  • Rebalanced item weights