Medical system

Reworked health system for entities, split hitboxes for head, arms,... Various status effects such as bleeds, fractures and items for healing such as First aid kits and so on

File Details

medsystem-neoforge-2.8.0+26.1.2

  • R
  • Jun 13, 2026
  • 1.70 MB
  • 30
  • 26.1.2
  • NeoForge

File Name

medsystem-neoforge-2.8.0+26.1.2.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:med-system-1268501:8242424"
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Release 2.8.0+26.1.2

  • Reworked Fracture effect
    • No longer immediately healed by splints. Now by default it takes 5 minutes to be fully cured
    • Duration is configurable
  • Bleeds are now more configurable
    • You can set weights for each bleed type, min received damage to be able to receive each bleed type
    • Per bleed type duration configs
  • Fixed unconscious mode not working correctly with newer NeoForge versions
  • Reworked healing logic to be more flexible for future use