This is a primitive technology mod, designed to be as close to the vanilla feel as possible. Instead of any kind of electric, magical or biological power, its machines work with mechanical power, produced by turning waterwheels, windmill sails and hand-cranks.
Currently, the mod adds simple vanilla ore doubling via the Grinder, wood doubling via the Sawmill and useful food recipes via the Mill. More information is available on the wiki.
This mod is still in beta. The core concepts will not change, but the recipes and machines well may. Because of this, I welcome any feedback and criticism here or in the issue tracker. Thank you!
is there any plan to port this mod to forge (or is there any mod that work just like this and i mean simple stuff)
Does anyone know of a similar mod for 1.18.2? I don't know if this one is ever going to be updated.
In reply to lordsavageofthedark:
try out create for forge, or the new (beta) create for fabric! both support 1.18!
In reply to mystorio_conscript:
Create on Fabric is VERY VERY beta. They don't even recommend using it on worlds you care about.
1.18.2 PLEASE? I absolutely LOVE this idea!!
pls 1.18.1 version
In reply to 821lemur:
try out create for forge, or the new (beta) create for fabric! both support 1.18!
i really love this mod but does anyone know of something similar for forge?
In reply to mosesconspiracy:
Yeah.
Create!
In reply to MJRAMON:
This is funny because I came here looking for a version of Create for Fabric! XD
In reply to Flexico:
There's experimental Create for Fabric https://github.com/Fabricators-of-Create/Create
In reply to Flexico:
try the now on curseforge, create for fabric! link:https://www.curseforge.com/minecraft/mc-mods/create-fabric
In reply to mystorio_conscript:
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
THANK YOU SO MUCH
Why do wooden spindles not break with a wooden axe? And the water wheel spins the opposite way from the water flow, and doesn't even power anything.
When 1.17.1 ???
I believe that this mod is broken, I did all the correct setup of the water wheel, connected both the battery and direct to the grinder using the spindles, and it never works
In reply to alucabrgames:
(Out of Context Brazilian Conversation: Salve meu chapa!)
I've seen a lot of people complaining that the mod is broken unfortunately... The Cross Connector does not work at all and i also had problem with the Batteries, other than that everything works as far as i'm aware...
So I'm a giant fan of the concept for this mod, love the style of these types of things that don't go too far outside the realm of the middle ages. BUT some constructive criticism. Personal opinions, I would steer more towards the idea of speed over efficiency with things like a grinder or sawmill, so maybe like time and a half efficiency but you get the job done faster type thing. Second, Maybe add different uses for the waterwheel and windmill, something like a gear ratio system that lets you set timers for things to auto harvest/dump water/breed creatures. Thirdly, Something along the same lines is move away from strictly kinetic uses for these things (still kinetic in theory but less moving parts in game), something like an auto fanning forge to heat up to higher temperatures beyond even blast furnaces, maybe make them smelt 4 ore at a time for the cost of 1 in fuel or something, or even a water pump idea something like the old fashioned hand pumps, pulls water out of the ground and feeds it into pipes (or into a channel system) for better irrigation maybe.
Anyway HUGE fan of the concept, it can go places, hope it does.
1.17 ?
I'm a big fan of more low-tech technology, and this fits that niche well. Excited to see what comes in the future!