Mebahel's Zombie Horde

No zombie is alone — prepare for group hunts, AI ambushes, and break-ins through glass and fences. Survive smarter, stronger hordes that evolve with you.

File Details

mebahel-zombie-horde-1.0.5-1.20.1.jar

  • R
  • Nov 8, 2024
  • 44.68 KB
  • 271
  • 1.20.1+1
  • Forge + 2

File Name

mebahel-zombie-horde-1.0.5-1.20.1.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mebahels-zombie-horde-1090603:5885627")

Fabric

modImplementation "curse.maven:mebahels-zombie-horde-1090603:5885627"

Quilt

modImplementation "curse.maven:mebahels-zombie-horde-1090603:5885627"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

You can now configure the horde composition even with modded mobs : Horde composition configuration :

You can add modded mobs into the horde composition.

If you want your horde to have multiple entity types you can add them this way in the mebahel-zombie-hordemob_type_config.json file : { "hordeCompositions": [ { "mobTypes": [ { "id": "minecraft:zombie", "weight": 30 }, { "id": "minecraft:skeleton", "weight": 30 } ] } ] }

If you want your horde to have multiple compositions you can add them this way in the mebahel-zombie-hordemob_type_config.json file, the composition will be seleced randomly each time a horde should spawn : { "hordeCompositions": [ { "mobTypes": [ { "id": "minecraft:zombie", "weight": 30 }, { "id": "minecraft:skeleton", "weight": 15 } ] }, { "mobTypes": [ { "id": "antiquebeasts:draugr", "weight": 30 }, { "id": "antiquebeasts:draugr_archer", "weight": 20 }, { "id": "antiquebeasts:draugr_wight", "weight": 10 }, { "id": "antiquebeasts:draugr_wight", "weight": 10 } ] } ] }

And a new configuration option : "hordeMemberBreakGlass" : true (if it's true the members of the Horde will come to you and break the glass between you and them)