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MCYRIM

Skills, shouts, dragons, draugr barrows, Whiterun-style cities and guilds: a fan-made celebration of Skyrim’s 15th anniversary.
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mcyrim-0.5.0.jar

File namemcyrim-0.5.0.jar
Uploader
NightAngryNightAngry
Uploaded
Nov 13, 2026
Downloads
5
Size
6.3 MB
Mod Loaders
NeoForge
File ID
9591626
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mcyrim-1798734:9591626"

Learn more about Curse Maven

What's new

Changelog

🪨 Six new standing stones

  • Lover (every skill levels up faster),
  • Lady (health and stamina come back faster),
  • Lord (more armor, less damage from magic),
  • Steed (faster on foot),
  • Atronach (more magicka, slower to come back),
  • Apprentice (magicka comes back faster, but magic hurts more).
  • A stone now tells you its blessing when you choose it.

🐉 New creatures

  • Ice Wraith: a serpent of ice gliding above the snow. Its bite chills and slows; fire hurts it twice as much.
  • Slaughterfish: a toothy fish that bites swimmers in rivers and swamps.
  • Wispmother: a ghostly woman of the night woods who keeps her distance and casts ice spikes.
  • Their teeth, scales and glowing dust are new alchemy ingredients.

🍲 Food and drink

  • New in the cooking pot: venison, horker and apple stews, a mammoth cheese bowl and Nord mead, which gives stamina and keeps you warm.

🗡️ Glass weapons and armor

  • A new tier between orcish and ebony: green glass weapons and light armor made from refined malachite.
  • Unlocked by the Glass Smithing perk (Smithing 70). Malachite ore lies deep (y -32 to 32), and blacksmiths now and then sell refined malachite.

🐺 Werewolves and vampires

  • In beast form you now see a furry, clawed arm in first person, and the werewolf walks and strikes with its own animations.
  • Hidden by Embrace of Shadows, a vampire still sees their own arm faintly.
  • Operator command for testing: /mcyrim affliction werewolf|vampire|cure <player>.

🏘️ Towns and the world

  • Minecraft's own villages are turned off: the Nord villages, cities and capitals take their place.
  • Bandit hideouts, camps, barrows, ruins, guild halls and shrines no longer spawn inside towns.
  • On steep hills the ground no longer hangs over town lots as floating ledges: it drops as a cliff of earth and stone instead.
  • These only change newly explored land.

🛠️ Fixes

  • Glowing eyes no longer shimmer or stripe with shader packs.
  • Creature models no longer flicker where two parts met: hooves, collars, belts, armor pieces and more.
  • The giant's loincloth and the vampire's coat now swing with their legs instead of the legs poking through.
  • The ice wraith's fangs are visible again.

Unofficial fan project. All textures, models, sounds and text are original; no assets from any Bethesda game.

This mod has no additional files