promotional bannermobile promotional banner

Mcheli Overdrive

Loader mod for Mcheli Overdrive the overhaul to the vehicle mod Mchelicopter
Back to Files

mcheli-2.2.3.jar

File namemcheli-1378eee.jar
Uploader
TrollionaireTrollionaire
Uploaded
Nov 8, 2026
Downloads
31
Size
255.0 MB
Mod Loaders
Forge
File ID
9504337
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mcheli-overdrive-1088552:9504337")

Learn more about Curse Maven

What's new

Changelog

Vehicle Physics & Suspension

  • Reworked civilian vehicle suspension for smoother terrain traversal, more accurate wheel contact, and improved chassis stability.
  • Improved pitch and roll calculations across uneven terrain, slopes, and diagonal obstacles.
  • Fixed excessive suspension compression, incorrect wheel positioning, and inconsistent damping.
  • Improved client/server synchronization of vehicle tilt and suspension movement.

Distant Vehicle Rendering & LODs

  • Added independent long-range vehicle synchronization, allowing aircraft, helicopters, tanks, ships, and turrets to remain visible beyond normal entity tracking distances.
  • Added distance-based synchronization, movement interpolation, and optimized network updates.
  • Integrated vehicle LOD rendering with Distant Horizons terrain and depth information.
  • Improved transitions between fully rendered vehicles and distant models.
  • Fixed distant vehicle disappearance caused by chunk unloading and render ownership conflicts.
  • Added configurable server-side visibility, synchronization, and chunk-retention limits.

Weapons, Ballistics & Targeting

  • Fixed laser rangefinder accuracy, sensor positioning, and long-distance block/entity intersection calculations.
  • Added vehicle-mounted laser range and elevation controls.
  • Added optional Distant Horizons terrain-based range estimates for unloaded terrain.
  • Reworked long-range projectile chunk loading with bounded budgets, improved persistence, and reliable cleanup.
  • Extended server-authoritative missile acquisition and guidance beyond normal entity tracking distances.
  • Improved AA/AT missile locking, target persistence, top-attack behavior, and fire-and-forget guidance.
  • Corrected handheld weapon origins and seeker launch validation to use authoritative server positions.
  • Preserved manual TOW guidance and existing radar, infrared, and laser targeting restrictions.

Sensors & HUD

  • Unified terrain ranging across rangefinders and targeting pods.
  • Improved terrain point marking, including distant terrain support and estimated-distance labels.
  • Fixed point-marker projection crashes and visibility issues.
  • Fixed scoped targeting camera zoom calculations.
  • Temporarily disabled entity spotting through rangefinders, targeting pods, and sonar pending a gameplay rework. Terrain marking, friendly indicators, sonar damage, and missile targeting remain functional.

Shader & Rendering Compatibility

  • Fixed #703, restoring MCHeli vehicle geometry rendering with Angelica and supported shader pipelines.
  • Reworked model vertex submission to correctly handle positions, textures, and normals while reusing existing mesh buffers.
  • Fixed shader shadow