mcheli-2.2.3.jar
Curse Maven Snippet
What's new
Changelog
Vehicle Physics & Suspension
- Reworked civilian vehicle suspension for smoother terrain traversal, more accurate wheel contact, and improved chassis stability.
- Improved pitch and roll calculations across uneven terrain, slopes, and diagonal obstacles.
- Fixed excessive suspension compression, incorrect wheel positioning, and inconsistent damping.
- Improved client/server synchronization of vehicle tilt and suspension movement.
Distant Vehicle Rendering & LODs
- Added independent long-range vehicle synchronization, allowing aircraft, helicopters, tanks, ships, and turrets to remain visible beyond normal entity tracking distances.
- Added distance-based synchronization, movement interpolation, and optimized network updates.
- Integrated vehicle LOD rendering with Distant Horizons terrain and depth information.
- Improved transitions between fully rendered vehicles and distant models.
- Fixed distant vehicle disappearance caused by chunk unloading and render ownership conflicts.
- Added configurable server-side visibility, synchronization, and chunk-retention limits.
Weapons, Ballistics & Targeting
- Fixed laser rangefinder accuracy, sensor positioning, and long-distance block/entity intersection calculations.
- Added vehicle-mounted laser range and elevation controls.
- Added optional Distant Horizons terrain-based range estimates for unloaded terrain.
- Reworked long-range projectile chunk loading with bounded budgets, improved persistence, and reliable cleanup.
- Extended server-authoritative missile acquisition and guidance beyond normal entity tracking distances.
- Improved AA/AT missile locking, target persistence, top-attack behavior, and fire-and-forget guidance.
- Corrected handheld weapon origins and seeker launch validation to use authoritative server positions.
- Preserved manual TOW guidance and existing radar, infrared, and laser targeting restrictions.
Sensors & HUD
- Unified terrain ranging across rangefinders and targeting pods.
- Improved terrain point marking, including distant terrain support and estimated-distance labels.
- Fixed point-marker projection crashes and visibility issues.
- Fixed scoped targeting camera zoom calculations.
- Temporarily disabled entity spotting through rangefinders, targeting pods, and sonar pending a gameplay rework. Terrain marking, friendly indicators, sonar damage, and missile targeting remain functional.
Shader & Rendering Compatibility
- Fixed #703, restoring MCHeli vehicle geometry rendering with Angelica and supported shader pipelines.
- Reworked model vertex submission to correctly handle positions, textures, and normals while reusing existing mesh buffers.
- Fixed shader shadow
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