Arborist

Unlisted
Unifies duplicate willow and walnut species across mods with distinct names, cross-species recipes where it makes sense, and shared worldgen, while keeping wood-set recipes (stairs, planks, etc.) species-specific.
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mcfearborist-2.0.0.jar

File namemcfearborist-2.0.0.jar
Uploader
destructoPopdestructoPop
Uploaded
Nov 12, 2026
Downloads
15
Size
499.1 KB
Mod Loaders
NeoForge
File ID
9582337
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mcfe-arborist-1629890:9582337"

Learn more about Curse Maven

What's new

MCFE Arborist 2.0.0

The villages have found a home of their own

Every forest eventually sends out seedlings, and this release is one of them. The radial villages that grew up inside Arborist (the rings of homes around a shared well, the named settlements, the waystones and signposts, the fireworks on moving day) have taken root in their own mod: Welcome Mat.

Arborist goes back to what it does best: tending the trees, the creatures and the quiet compatibility work that keeps a modpack feeling like one world.

To keep your villages, install Welcome Mat alongside this release.

Nothing is lost

  • Your villages stay exactly as they are. Welcome Mat reads the same records Arborist kept, so every village, name and plaque in an existing world carries over untouched.
  • Vanilla villages remain asleep, just as before.
  • Beginner's Delight is no longer needed by Arborist. Welcome Mat picks up that friendship now.

Dungeons and Taverns, our long-sought shrine buddy

Now that Dungeons and Taverns has turned out to be the shrine buddy we've been desperately seeking, a small trim keeps it right at home in our forest. These changes only apply when Dungeons and Taverns is installed.

  • Shrines stay, tucked into the landscape as quiet places to discover.
  • Everything else rests: taverns, camps, crypts, ruins, towers, its own villages and the shrine tower.
  • Woodland mansions are their classic selves still.
  • Wandering traders won't send you chasing maps to places that were never planted.
  • The undercurrent goes still: no surprise allay conversions or withering skeletons.

A note on the version

A major number for a major move. Welcome Mat only pairs with Arborist 2.0.0 and newer, so the two will never try to build the same village twice.