mcfearborist-2.0.0.jar
Curse Maven Snippet
What's new
MCFE Arborist 2.0.0
The villages have found a home of their own
Every forest eventually sends out seedlings, and this release is one of them. The radial villages that grew up inside Arborist (the rings of homes around a shared well, the named settlements, the waystones and signposts, the fireworks on moving day) have taken root in their own mod: Welcome Mat.
Arborist goes back to what it does best: tending the trees, the creatures and the quiet compatibility work that keeps a modpack feeling like one world.
To keep your villages, install Welcome Mat alongside this release.
Nothing is lost
- Your villages stay exactly as they are. Welcome Mat reads the same records Arborist kept, so every village, name and plaque in an existing world carries over untouched.
- Vanilla villages remain asleep, just as before.
- Beginner's Delight is no longer needed by Arborist. Welcome Mat picks up that friendship now.
Dungeons and Taverns, our long-sought shrine buddy
Now that Dungeons and Taverns has turned out to be the shrine buddy we've been desperately seeking, a small trim keeps it right at home in our forest. These changes only apply when Dungeons and Taverns is installed.
- Shrines stay, tucked into the landscape as quiet places to discover.
- Everything else rests: taverns, camps, crypts, ruins, towers, its own villages and the shrine tower.
- Woodland mansions are their classic selves still.
- Wandering traders won't send you chasing maps to places that were never planted.
- The undercurrent goes still: no surprise allay conversions or withering skeletons.
A note on the version
A major number for a major move. Welcome Mat only pairs with Arborist 2.0.0 and newer, so the two will never try to build the same village twice.
This mod has no additional files