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Arborist

Unlisted
Unifies duplicate willow and walnut species across mods with distinct names, cross-species recipes where it makes sense, and shared worldgen, while keeping wood-set recipes (stairs, planks, etc.) species-specific.
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mcfearborist-1.10.6.jar

File namemcfearborist-1.10.6.jar
Uploader
destructoPopdestructoPop
Uploaded
Oct 30, 2026
Downloads
3
Size
493.5 KB
Mod Loaders
NeoForge
File ID
9368194
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mcfe-arborist-1629890:9368194"

Learn more about Curse Maven

What's new

MCFE Arborist 1.10.6

Writing this from under a blanket, so it’s short. Big update though. Be gentle with it.

New

  • Aura Seaweed and Aura Lily Pad, two new aquatic aura plants for Nature’s Aura, made to fill the big, quiet oceans
  • Aura Seaweed grows on ocean, lake, and river floors, anywhere seagrass could
  • Aura Lily Pads float in small patches on calm water
  • Both glow softly, sway with the water, and give a burst of aura when first found in the wild, just like NA’s own blooms
  • Replanted ones are just pretty, they don’t make aura (no farms, sorry)

Compatibility

  • Ocean structures from Sea Dwellers and Moog’s Ocean Structures can finally generate in Hybrid Aquatic’s trenches and reefs. The cities exist now. Go swimming.
  • Hybrid Aquatic and Critters and Companions pearls now work in each other’s recipes
  • The Bountiful Fares palm now counts as a real tree. Choppers fell the whole thing, crown included, and coconuts work in pots.

Fixes

  • Fixed the game sometimes failing to finish loading (about every other launch) when Every Compat and Envelope were both installed
  • Fixed a broken image flashing across the screen when quitting the game with a FancyMenu panorama

That’s it. I’m going back to bed. Enjoy.