mcfearborist-1.10.18.jar
Curse Maven Snippet
What's new
MCFE Arborist 1.10.18
Sick on Halloween. Spent the week of fixing villages. Short version.
Villages
- Finding a village spot doesn’t freeze the world anymore
- Villages fit way more places, including smaller spots like hilltops and islands
- Rocks don’t block houses anymore, but cliffs, deep water, and big drops still do
- No more floating houses, no more giant dirt pillars, and no more houses in the middle of rivers
- The starter house always spawns where at least 4 houses can fit around it
- Villages can have up to 3 farms and storehouses now, and they show up a lot more
Settlements and Waystones
- A house by itself is a settlement now, with its own name and waystone
- When a second house moves in, it becomes a village and keeps the same name and waystone
- Village waystones can’t be broken, same as the ones Waystones makes
- The sign at the well says when the place was settled and when it became a village
Moving In
- No more fade to black. Your house gets built and you’re just in it
- Fireworks and a chime for every new house
- Every chest in houses, farms, and storehouses is a Lootr chest now
- No more powdered snow traps by the door
- Giant mushrooms get cleared out properly instead of leaving stumps
- Paths stay on the ground, not on top of trees or floating in the air
Names
- Groves and pale oak forests stopped getting oak names
- Pale oak forests have spooky names now, which feels right for today
ok, back to bed, enjoy.
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