MCA: Crime 0.6.2 (Forge 1.20.1)
Curse Maven Snippet
What's new
[0.6.2] — unreleased
Added
- Villagers, including thieves, will not mug players with 50 or more MCA relationship hearts
with that villager. Configure
criminalJobs.thief.mugProtectionHeartsin the common config;-1disables relationship protection and0protects neutral and positive relationships.
Fixed
- Wanted Heat now independently authorizes guard and archer pursuit and confrontation, including
/crime set heat <player> 100without a recorded offense. Keep the configurable Wanted threshold (default 50), local case/fine scope, and existing response window. Explain Heat-only detention instead of displaying zero charges and claiming there is nothing against the player. - Keep an active refusal enforceable after Heat drops, permit arrests on the same Wanted/refusal basis, and exclude captive responders from starting or continuing a confrontation.
- Recheck mugging eligibility during selection, approach, active sessions and immediately before
theft. Relationship/config changes now stop an attempt before items or currency move, and
/crime mugtestrespects the same protections. - Honor invulnerability, configured victim protection, custody and game-mode changes throughout an attempt. Check weapons and reach at both the start and completion, even when periodic weapon checks are configured less frequently. Recheck eligibility after external attempt/balance callbacks.
- Close the victim's HUD and mark the session aborted when a final check refuses theft. Refuse premature completion and starting another mugging while the thief already has a session.
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