Worlds 1.8.26+26.3
Curse Maven Snippet
What's new
Fixed
- A world that holds the world spawn (set with
/execute in <world> run setworldspawn) no longer unloads and reloads every minute while it is empty. It now stays loaded. - Deleting the world that holds the world spawn moves the spawn back to the Overworld, to the spot the game originally picked, instead of leaving it pointing at a world that no longer exists.
- Players in a world that is being deleted are sent to the world spawn, even when it is in another extra world. Before, they landed in the Overworld at that world's coordinates.
- Deleting a world while it is unloading now deletes it, instead of reporting success and keeping it.
- Map markers spin only on maps of Nether-like worlds, as in the vanilla Nether. Before, they spun on Overworld and End maps instead.
- Maps and dimension-change advancements no longer load an unloaded extra world just to check what kind of world it is.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

