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Maze Escape

A new maze dimension with moving wall, mobs and much more...
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maze_escape-0.1.1.jar

File namemaze_escape-0.1.1.jar
Uploaded
Oct 5, 2026
Downloads
8
Size
745.5 KB
Mod Loaders
NeoForge
File ID
9069211
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:maze-escape-1712989:9069211"

Learn more about Curse Maven

What's new

Maze Escape – The Scorch & AEGIS Update

A new world is strongly recommended. The maze dimension is now 256 blocks high and most of the new content only appears in newly generated chunks. On servers you can use /mazeescape regenerate to rebuild the maze dimension on the next restart (the Overworld, inventories and ender chests are not touched).

Early Access / Beta – Work in Progress Many structures (the AEGIS headquarters, bunkers, puzzle and parkour rooms, radio masts) are currently generated procedurally as placeholders and will be replaced with hand-built structures before the full release. Block textures, models and UIs are also still in progress and will get a proper visual pass.


The Scorch – the journey after the maze

Escaping the maze is no longer the end. Outside waits the Scorch: a scorching desert, ruined cities, mountains, three bunkers and the AEGIS complex.

Highlands

  • New Highlands biome: mountain ranges rising high above the desert, with foothills, forests up to the tree line and snowy peaks.
  • No heat and no sandstorms up here, but sheep, cows, pigs, chickens and goats.

Ruined cities

  • City buildings are now furnished: offices, apartments, kitchens, infirmaries, stores, storage rooms and armories, each with fitting furniture.
  • Far more chests and barrels, with seven new loot tables matching the room type.

Bunkers

  • There are now three bunkers, spread around the maze.
  • Every bunker room got a detail pass: pillars, pipes, vents, beams, trim and signs of decay.
  • Defeating a bunker boss grants a numbered Access Core and drops a Netherite Upgrade Smithing Template.
  • Bunker 1 appears on your compass automatically. Bunkers 2 and 3 must be found: read AEGIS Datapads found in city chests and outposts to receive their compasses.

Outposts

  • Fortified camps hidden deep in the Highlands: palisade wall, tents, a watchtower, a signal fire visible from far away, and a flag.
  • Guarded by pillagers and a vindicator.
  • Rations, an armory chest on the tower, and a map to a buried AEGIS depot.

Buried AEGIS depots

  • Nine supply depots hidden underground in the desert, marked only by rusty iron rods.
  • Every depot holds good gear and one Gate Key (1, 2 or 3).
  • Find them with depot maps from outposts and datapads – once both bunker compasses are known, every datapad reveals a map to the nearest depot you don't know yet.

Radio masts

  • Lattice radio masts with a rune stone stand at each bunker, at the complex gate and in front of the headquarters.
  • Linking a mast adds it to your rune network: the waypoint menu gets a second page for the Scorch (right-click to switch). Travel between maze and desert and back to the Glade at any time.

Netherite

  • Netherite can now only be found outside the maze: ancient debris deep in the Scorch near the lava layer, netherite scraps and smithing templates in depots and the complex.

The AEGIS Complex

The final destination: a walled city of the organisation behind the maze.

  • A massive 90-block wall with buttresses and watchtowers. The main gate only opens with all three Access Cores and three Gate Keys.
  • Slums outside the wall: shacks of rusty metal and wood, camps, ruins and a grand boulevard leading to the gate.
  • A dark, neon-lit cyberpunk city inside: towers with lit windows and glowing signs, plazas with obelisks and reflecting pools, patrolled by AEGIS Guards.
  • The AEGIS Headquarters: a tapering skyscraper far above the wall, crowned by a needle spire.
    • Climb it floor by floor: every floor is a complex of corridors, rooms, stairwells, an elevator core, spawner rooms and a vault.
    • Laboratories, containment and an archive/industrial section, each with its own rooms and enemies.
    • Three mini-bosses guard the bulkheads: The Preparator, Subject Zero and The Storm Drone. Each defeat opens a sealed boss vault.
    • Bulkheads also need the Access Card of their level – find it in the vault on the floors below.
    • At the top waits the AEGIS Core, a three-phase final boss.
    • Defeat it, step onto the landing platform and pull the lever to escape back to the Overworld.
  • New advancements: Core Meltdown and Free at Last.

The Maze

  • Timed walls now switch randomly every 4 minutes and act as real chokepoints.
  • Rune network: right-click a rune to discover a sector and open a radial waypoint menu (Glade, Exit and all eight sectors). Rune stones now stand in every symbol court, at the exit and next to the north gate of the Glade.
  • Box deliveries: every 3 maze days, empty containers in the arrival box are restocked with food, building materials, resources and plants.
  • Vault compass: holding a sector key gives you a compass to the matching vault.
  • Chests in plate, lever and button puzzle rooms stay locked until the puzzle is solved; vault chests until the vault is open.
  • Symbol courts are sealed by a full blast door instead of a portcullis.
  • Glade flowers: flower meadows now grow on the Glade.
  • Crops and plants in the Glade keep growing while the Glade is unloaded.

Survival

  • Heat protection: only the leather helmet protects against heat now, at 25 %. Decide between a cooler head or better armor and more water.
  • Sandstorms now darken the sky and drive shader weather (fog, haze) with shader packs, without actual rain.
  • Legendary Survival Overhaul (optional): when LSO is installed, it takes over heat and thirst.
    • Maze: neutral. Scorch: hot and dry. Highlands: cool, colder with altitude.
    • Sun ferns, ice ferns, golden ferns and water plants grow in the Scorch and Highlands.
    • LSO supplies (seeds, purified water, bandages, canteens, water purifiers, thermometers…) appear in the Glade deliveries, outposts and city chests.

Fixes

  • Every mineable block in the maze (clay, soul sand, sand, gravel, ores…) now leaves a placeholder block until it regrows.
  • Bunker walls no longer have gaps into the surrounding caves; stairwells are fully enclosed.
  • City buildings have their floors again.
  • Highland peaks are rounded instead of cut flat, and the snow line is no longer perfectly straight.
  • Rune teleports no longer drop you inside blocks.
  • Sector titles are no longer shown outside the maze.
  • The Overworld elevator no longer cuts away the terrain above it and avoids water.
  • The AEGIS complex no longer overlaps a bunker.
  • Missing translations added.

New commands (operators)

  • /mazeescape scorch outposts / depots – list outposts and depots
  • /mazeescape scorch tp outpost <n> / tp depot <n> – teleport above them
  • /mazeescape complex tp / tp hq – teleport to the gate or the headquarters
  • /mazeescape complex open / open <1-3> – open the main gate or a headquarters bulkhead
  • /mazeescape bunker tp <1-3> / open <1-3> – bunker shortcuts

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