📖 About:
Maze Escape drops you into a living labyrinth. You wake up in a box in the middle of the Glade, surrounded by stone walls that move every night. Find the runes, crack the exit code, cross a burning desert full of ruined cities and fight your way through an abandoned bunker - the only way back home.
The Maze
- Shifting Walls: Every night the gates of the Glade close and whole wall segments slide into new positions. The path you knew yesterday may be gone tomorrow.
- Five Rings: The maze grows larger, darker and more dangerous the further you get from the Glade - with more traps, more sculk and wide boulevards in the outer rings.
- Living Ground: Where walls have moved, the ground is torn up. Over the following nights, grass slowly grows back over the tracks.
- Rooms to Discover: Libraries full of loot, dungeons, Nether corners, ruined portals, regrowing ore shafts, excavation sites, deadly pitfalls, safe shelters and tiny villages hidden deep inside the maze.
- Traps: Spike traps, arrow traps and hidden pits wait in the quiet corridors.
The Watchers
- Night Hunters: At night, Watchers dig their way out of the ground and hunt anyone still out in the maze. At sunrise they burrow back down.
- Sculk Infection: A hit can infect you with sculk - darkness, slowness, weakness and hunger that only get worse. It spreads to nearby players, and milk won't help. Only a golden apple cures it.
- Rewards: Slain Watchers drop rune compasses that lead to the symbol rooms - and sometimes a compass straight to the exit.
The Scorch
- Endless Desert: Dunes, mesas, red sand and burnt land under an orange sky, with deep caves and ores below.
- Ruined Cities: Small settlements to huge metropolises with leaning towers, bare steel skeletons, streets buried under sand and loot hidden on the upper floors.
- Broken Highways: Overpasses on tall pillars connect the cities - some collapsed, some swallowed by the dunes.
- Heat: The sun wears you down until you suffer a heat stroke. Shade, night, water and helmets keep you cool.
- Sandstorms & Hordes: Thick sand fog, spinning compasses and packs of fast husks and skeletons that hunt you through the night.
The Old Bunker
- Three Levels Deep: A half-buried outpost leads down into staff quarters, laboratories, a huge arena and the reactor core.
- Blast Doors: Every door only opens once all trial chambers in front of it are cleared - no running past the fights.
- Trial Spawners & Vaults: Earn trial keys and open the vaults for their rewards.
- The Reactor Warden: The final guardian waits at the very bottom. Defeat it and pull the lever to return home.
The Choice
Stay in the Glade where it's safe, or run the maze before the gates close. Maze Escape doesn't wait for you - the walls move whether you're ready or not.
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📦 Installation
Required
- NeoForge
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📃 Features:
- A single elevator at world spawn takes everyone standing in the cabin down into the maze together.
- Your inventory travels with you in both directions - optionally separate inventories per world.
- One shared maze for all players on a server.
- Custom day and night cycle - carry a clock to see when the gates close or open.
- Eight hidden symbol rooms and a rune code to unlock the exit.
- Beds work only in the Glade and the Scorch - sleep through the night together.
- Full advancement tree that guides you through the whole journey and explains the rules of the world.
- Helpful tooltips on every item that works differently - hold Shift for details.
- Heat protection and cooling are fully data-driven through item tags, with interfaces for addon developers.
- Almost everything is configurable: maze size, day and night length, Watchers, infection, sandstorms, heat and hordes.
- Operator commands to control time, shift sectors, start sandstorms, find rooms and regenerate the maze.
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⚖️ Disclaimer
Maze Escape is an unofficial fan-made Minecraft mod inspired by *The Maze Runner*.
The Maze Runner and its characters, names, and related properties belong to James Dashner, his publishers, and 20th Century Studios. This project is not affiliated with or endorsed by James Dashner, his publishers, or 20th Century Studios.
Parts of the code were written with the help of AI tools.
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