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Maze Escape

A new maze dimension with moving wall, mobs and much more...
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maze_escape-0.0.5.jar

File namemaze_escape-0.0.5.jar
Uploaded
Sep 27, 2026
Downloads
25
Size
556.0 KB
Mod Loaders
NeoForge
File ID
8991729
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:maze-escape-1712989:8991729"

Learn more about Curse Maven

What's new

Maze Escape – Update

No new world required – these changes work in existing worlds.

New

  • Chest refills – chests and barrels in maze rooms refill with fresh loot 3 maze days after they were first opened.
    • A container only refills when it is empty and no player is nearby, so items you stored yourself are never lost.
    • Puzzle rooms, jump rooms, vaults, symbol courts, the exit and the bunker are excluded – their keys and elite loot remain one-time rewards.
    • Chests that were emptied before this update start refilling once they are opened again.

Fixes

  • Sleeping now follows the maze clock instead of the Overworld time.
    • You can sleep whenever it is night in the maze (still only in the Glade and the desert).
    • Players are no longer woken up immediately when it is day in the Overworld.
    • Sleeping through the night starts the next maze day without changing the Overworld time.

Recommended

  • Map Atlases works well with Maze Escape: it turns vanilla maps into an atlas with a minimap and world map. Empty maps are cheap in the maze (4 paper + 1 coal).
  • Minimap mods that reveal the whole area automatically (e.g. Xaero's Minimap, JourneyMap) work, but take away the exploration the maze is built around.

This mod has no additional files