maxims_core-1.20.1-0.1.2.jar
Curse Maven Snippet
What's new
【ADD】
The mechanism has been added:
Now, the maximum damage a player can take in a single hit is determined by the world difficulty:
- Easy: 30% of the player's total health
- Normal: 60% of the player's total health
- Hard: 90% of the player's total health
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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