materialnexus-0.2.0+1.20.1.jar
Curse Maven Snippet
What's new
Changelog
0.2.0
Forms removable as data:
"remove_folders": ["sheetmetals"]in a forms file (material_nexus/forms) stops reading a convention tag folder, built-in ones included./materials reporthas a Tags section: items missing their tag (what "Add missing tags" adds), recipes asking for a material tag with no item, recipes still usingforge:tags.Tag edits: Shift + right click an item of a form to take it out of that form's tag (
c:ingots/tin), or add an item by id in the Data view; written on Apply, listed in Preview, undone the same way.Missing tags: an option (Data view, Untagged forms tab) adds items Material Nexus knows by name pattern or alias to their convention tag (
c:ingots/tin, andc:ingots) on Apply, so recipes asking for the tag accept them. Only where the pack already uses that tag; listed in Preview.Each script decision says where it is written ("seen in unify.js:12", Scripts view and report), found by searching the scripts for the item ids.
Decisions found in scripts: tag entries changed in memory and, with KubeJS, recipes replaced, removed or created by scripts are read at load; the item scripts keep per form is shown (Home, new Scripts view,
/materials report) and offered as a pending choice. Preview warns when Apply would keep another item. Lets a pack that unified with scripts move to Material Nexus and delete those scripts.
0.1.0 - first public version
- Discovery of material forms from convention tags and from item names (declared patterns), with variants and other materials set aside by name.
- In-game screen (
/materials, Nexus Terminal): Home with totals, triage, mod priority and history; Materials; Forms grid with process rules; Data editor; Presets. - Choices, mod priority, "not the same" marks and presets as pending changes, previewed before anything is written; discard per change, per material, per form or all.
- Generated datapack: tag cleanup, recipe output rewrites for vanilla and many modded recipe types (data-driven recipe formats), conversion recipes, in-world conversion of alternatives.
- Process rules: missing machine recipes generated by example or from templates, ratios enforced on request; every written recipe is decoded by the game first.
- Created items for missing forms (23 templated forms, tinted per material), or drawn with the pack's own texture or model.
- Back to default per form, material or whole pack; revert last apply; restore any of the last 20 applied states.
- Item tooltips (what an alternative becomes, the kept item), JEI / EMI hiding, Almost Unified arbitration per domain, KubeJS read-only bindings.
/materials reportdiagnostics; English and French.
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