materialnexus-0.1.0+1.21.1.jar
Curse Maven Snippet
What's new
Changelog
0.1.0 - first public version
- Discovery of material forms from convention tags and from item names (declared patterns), with variants and other materials set aside by name.
- In-game screen (
/materials, Nexus Terminal): Home with totals, triage, mod priority and history; Materials; Forms grid with process rules; Data editor; Presets. - Choices, mod priority, "not the same" marks and presets as pending changes, previewed before anything is written; discard per change, per material, per form or all.
- Generated datapack: tag cleanup, recipe output rewrites for vanilla and many modded recipe types (data-driven recipe formats), conversion recipes, in-world conversion of alternatives.
- Process rules: missing machine recipes generated by example or from templates, ratios enforced on request; every written recipe is decoded by the game first.
- Created items for missing forms (23 templated forms, tinted per material), or drawn with the pack's own texture or model.
- Back to default per form, material or whole pack; revert last apply; restore any of the last 20 applied states.
- Item tooltips (what an alternative becomes, the kept item), JEI / EMI hiding, Almost Unified arbitration per domain, KubeJS read-only bindings.
/materials reportdiagnostics; English and French.
This mod has no additional files

