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Material Nexus

One copper ingot, not five. Unify duplicate ingots, ores and dusts in your modpack: pick the one to keep from an in-game screen, and tags, recipes and items follow. No scripts, full preview before anything changes.
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materialnexus-0.1.0+1.21.1.jar

File namematerialnexus-0.1.0+1.21.1.jar
Uploader
DrimoZDrimoZ
Uploaded
Oct 7, 2026
Downloads
4
Size
490.1 KB
Mod Loaders
NeoForge
File ID
9091405
Type
B
Beta
Supported game versions
  • 1.21.1
  • 1.21

Curse Maven Snippet

NeoForge

implementation "curse.maven:material-nexus-1732185:9091405"

Learn more about Curse Maven

What's new

Changelog

0.1.0 - first public version

  • Discovery of material forms from convention tags and from item names (declared patterns), with variants and other materials set aside by name.
  • In-game screen (/materials, Nexus Terminal): Home with totals, triage, mod priority and history; Materials; Forms grid with process rules; Data editor; Presets.
  • Choices, mod priority, "not the same" marks and presets as pending changes, previewed before anything is written; discard per change, per material, per form or all.
  • Generated datapack: tag cleanup, recipe output rewrites for vanilla and many modded recipe types (data-driven recipe formats), conversion recipes, in-world conversion of alternatives.
  • Process rules: missing machine recipes generated by example or from templates, ratios enforced on request; every written recipe is decoded by the game first.
  • Created items for missing forms (23 templated forms, tinted per material), or drawn with the pack's own texture or model.
  • Back to default per form, material or whole pack; revert last apply; restore any of the last 20 applied states.
  • Item tooltips (what an alternative becomes, the kept item), JEI / EMI hiding, Almost Unified arbitration per domain, KubeJS read-only bindings.
  • /materials report diagnostics; English and French.

This mod has no additional files