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Material Arsenal

49 items spanning seven material families: weapons, tools, armor, crafting components and a Bandage, with bleeding, lightning, shrapnel and other combat effects.
Material Arsenal 2.0 equipment and progression overview.

Material Arsenal 2.0 equipment and progression overview.

The Material Arsenal 2.0 item collection.

The Material Arsenal 2.0 item collection.

Material Arsenal 2.0: melee weapons.

Material Arsenal 2.0: melee weapons.

Material Arsenal 2.0 armor sets.

Material Arsenal 2.0 armor sets.

Material Arsenal 2.0 material progression.

Material Arsenal 2.0 material progression.

Description

Material Arsenal adds 49 registered items, including tools, weapons, shields, bows, armor, crafting components and a Bandage to Minecraft 1.21.1 on NeoForge, arranged as a ladder of seven material families. Early gear is Iron-level; the top of the ladder is netherite-level, with the Insanite and Cosmic families sitting above vanilla netherite in durability and damage.

The equipment builds on Minecraft's own item types: swords, pickaxes, axes, shovels, hoes, armor, shields, a bow, a trident and arrows. Selected weapons add combat effects, while the Bandage treats bleeding and the crafting components support recipes.

Effects

Item On hit
Black Quartz knife, sword, axe and arrows Bleeding: ½ heart per stack every 2 s, up to 3 stacks, for 6 s after the last hit. Your hearts turn into slashed, bleeding hearts. Healing effects such as Regeneration, a heal of a full heart or more, or a Bandage can remove it before it expires. Skeletons, golems, slimes and similar can't bleed.
Energized Steel Longsword 10% chance to call lightning (5 damage, no fire)
Energetic Alloy Impact Hammer Knocks mobs near the target away
Nitro Spear, Trident and Arrows Shrapnel blasts that damage nearby eligible entities rather than destroying blocks
Insanite Battleaxe Wither I for 3 s
Starfall Bow Piercing arrows that apply Slowness to targets they hit
Cosmic Warhammer Opens a 2 s black hole that pulls nearby mobs in (3 s cooldown)
Astral Verdict Right-click to dash up to 12 blocks (8 s cooldown), with the distance limited by obstacles; eligible enemies along the dash take damage and bleed. By default, the target's armor blocks 20% less damage from Astral Verdict hits
Full armor sets A heavy hit charges a burst: for two seconds a ring of particles grows around you with a rising tone, so everyone can see it coming, then it knocks nearby mobs back and shocks (Energized), slows (Energetic), reveals (Vibrant), blasts (Nitro) or withers (Insanite) whoever is still inside

Bleeding, weapon chances and cooldowns, burst radius and wind-up can be tuned in config/material_arsenal-server.toml, so pack makers can retune without a new jar.

The seven families

Family What it adds
Black Quartz Knife, sword, axe, arrows, and the Bandage
Energized Steel Longsword, shield, full armor set
Energetic Alloy Impact Hammer, full armor set
Vibrant Alloy Sword, pickaxe, axe, shovel, hoe, full armor set
Nitro Spear, trident, arrows, full armor set, Nitro Assembly Charge
Insanite Sword, battleaxe, shield, pickaxe, axe, shovel, hoe, full armor set
Cosmic Starfall Bow, Cosmic Warhammer, Astral Verdict

Plus two crafting components: the Inanite Accelerator and the Battery Module.

Armor

Five full sets (helmet, chestplate, leggings, boots). Defense is helmet / chestplate / leggings / boots; toughness and knockback resistance are per piece.

Set Defense Toughness Knockback resistance Durability multiplier
Energized Steel 2 / 6 / 5 / 3 0 none 20
Energetic Alloy 3 / 7 / 5 / 3 1 none 26
Vibrant Alloy 3 / 8 / 6 / 3 2 none 33
Nitro 3 / 8 / 6 / 3 2.5 5% 37
Insanite 3 / 8 / 6 / 3 3 10% 42

Vibrant Alloy matches vanilla diamond armor in defense and toughness; Insanite matches vanilla netherite in defense, toughness and knockback resistance, with a higher durability multiplier.

Weapons and tools

Tier Durability Mining speed Damage bonus Mining level Repaired with
Black Quartz (knife) 320 6 +2 Iron Nether Quartz
Black Quartz (sword, axe) 131 6 +2 Iron Nether Quartz
Energized Steel 640 6.5 +2 Iron Steel Ingot
Energetic Alloy 1,000 7 +2.5 Diamond Infused Alloy
Vibrant Alloy 1,561 8 +3 Diamond Reinforced Alloy
Nitro 1,900 8.5 +4 Netherite Atomic Alloy
Insanite 2,300 9 +4 Netherite Antimatter Pellet
Cosmic 2,600 9.5 +5 Netherite Nether Star
  • Melee: Black Quartz Knife (4 damage), Black Quartz Sword (6) and Axe (9), the starter pair with 131 durability, Energized Steel Longsword (6), Vibrant Alloy Sword (7), Nitro Spear (8), Insanite Sword (13), Insanite Battleaxe (18, slow swing) and the Astral Verdict (18 damage, 2,600 durability).
  • Tool sets: Vibrant Alloy and Insanite each have a pickaxe, axe, shovel and hoe. The Insanite Pickaxe is tuned separately: 8,192 durability and mining speed 14.
  • Hammers: the Energetic Alloy Impact Hammer and the Cosmic Warhammer are slow, hard-hitting pickaxes. Both mine one block at a time. Their combat effects are listed above; they do not perform area mining.
  • Ranged: the Starfall Bow (1,536 durability), Nitro Trident (750 durability, vanilla trident attributes), and Black Quartz and Nitro arrows, which work in dispensers.
  • Shields: Energized Steel (512 durability) and Insanite (1,536 durability).

Works with the rest of your pack

  • Vanilla item types: swords, pickaxes, axes, shovels, hoes, head/chest/leg/foot armor and arrows are added to the matching vanilla item tags, and the bow, trident and shields are tagged for vanilla enchanting, so tag-based mods and enchantments pick them up.
  • Mekanism repair materials: the repair items are Mekanism materials: Steel Ingot, Infused Alloy, Reinforced Alloy, Atomic Alloy and Antimatter Pellet. Black Quartz repairs with vanilla Nether Quartz and Cosmic with a Nether Star.
  • Creative tab: every item is in one "Material Arsenal" creative tab.

Recipes

Since 1.1.0, Material Arsenal ships a crafting recipe for every item. The recipes use Mekanism materials alongside ingredients from IceAndFire Community Edition, Mowzie's Mobs and L_Ender's Cataclysm, so those four mods are required. Recipes are ordinary datapack JSON under data/material_arsenal/recipe, so a datapack or KubeJS can replace any of them.

The Astral Verdict, Insanite Pickaxe and Insanite Axe have two recipes each, and only one of them loads. In the Veilworks modpack, which this mod was made for, they need the pack's Confluence Engine. Everywhere else, a Nether Star takes its place.

Good to know

  • The Inanite Accelerator and Battery Module are crafting components and do not store energy. The Nitro Assembly Charge is an inert crafting ingredient and cannot be thrown.
  • The Nitro Spear uses a normal sword swing with standard reach.
  • Item art was generated with PixelLab.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.265 or newer (21.1.x)
  • Mekanism 10.7.19 or newer
  • IceAndFire Community Edition 2.1.4 or newer
  • Mowzie's Mobs 1.8.2 or newer
  • L_Ender's Cataclysm 3.33 or newer
  • Client and server

Changelog

2.0.0

  • Prevent chained armor bursts from modifying the charge list during a server tick.
  • Bandage: Paper + any Wool + String in a row make 5. Hold use for 1.6 seconds to restore one heart and stop Bleeding, with a hand animation and no added particles or sound. Releasing early cancels treatment. Not consumed at full health without Bleeding.
  • Black Quartz Arrows now cause Bleeding.
  • Eating no longer stops Bleeding. Heal, or use a Bandage.
  • Armor bursts now wind up for two seconds with a growing particle ring, a rising tone and an on-screen warning before they fire.

1.3.0

  • Bleeding shows as slashed hearts in the health bar and has a status icon.
  • Skeletons, golems, slimes, blazes, breezes, shulkers, vexes and allays can't bleed (entity tag material_arsenal:bleed_immune).
  • Combat tuning moved to config/material_arsenal-server.toml. Bleeding now caps at 3 stacks for 6 s.
  • Quiet blood particles on each bleed tick (config drip_feedback).

1.2.0

  • Weapons and full armor sets gained effects: Bleeding, lightning, shrapnel blasts that never break blocks, piercing Starfall arrows, the Warhammer's black hole, the Astral Verdict dash and full-set armor bursts.
  • New Black Quartz Sword and Axe: iron-level damage, 131 durability, repaired with quartz.
  • The Black Quartz Knife is now just quartz and a stick.

1.1.0

  • Every item now has a crafting recipe in the mod itself.
  • Mekanism, IceAndFire Community Edition, Mowzie's Mobs and L_Ender's Cataclysm are now required.
  • Insanite Axe rebalanced: 10 damage at 1.0 attack speed (was 18 damage at 0.8).

License

All Rights Reserved. You may use Material Arsenal in your own games and servers, and include it unmodified in modpacks that download it from this CurseForge page. Please don't re-upload it elsewhere.

Material Arsenal Team

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