maskmagicmod-0.0.4.jar
Curse Maven Snippet
What's new
🌟 Core Totem Innovations
- New Totem Pole Crafting Recipe No mask sacrifice required: You no longer need to consume a crafted mask to make a totem pole. Enchanted Paints are now incorporated into the recipe as the sacred tribal binding agent. Crafting Grid Layout: Top Row: [Empty] — Feather — [Empty] Middle Row: Log — Enchanted Paint (any color or base paint) — Log Bottom Row: [Empty] — Log — [Empty]
- Multi-Tier Stacking & Aura Radius Totem poles can be stacked 1 to 3 blocks vertically: 1 Block: Base aura radius of 16 blocks. 2 Blocks: Expanded radius of 24 blocks. 3 Blocks: Maximum radius of 32 blocks! Power Distribution: Stacking multiple masks in a single column splits the totem's power evenly (Radius = Base Radius / Mask Count, minimum 8 blocks). Anti-Overlap Protection: Totem columns can be constructed near each other, but a mask cannot be mounted if its aura radius intersects with an existing active totem. Action Bar Optimization: Notification messages have been shortened, color-coded, and formatted to ensure they fit within the screen boundaries across all GUI scales.
- Atmosphere & Visuals Tribal War Drums: Equipping a mask onto a totem triggers a deep, resonant tribal percussion rhythm with random phrasing. Ephemeral Aura Dome: Mounting or updating masks casts an expanding mystical dome that holds its boundary and dissolves smoothly. Shaderpack Compatibility (Iris / Oculus): Fixed the entity rendering bug where hostile mobs showed unshaded 3D models through walls with depth testing disabled. 🎭 Full Totem Abilities for All 14 Masks 🦉 Owl Mask
For Players: Night Vision. For Monsters: Slowness I (disoriented by the watchful gaze of the owl). Visuals: Sparkling particles circle monsters in the aura without causing shader depth glitches. 🌊 Diver Mask
For Players: Conduit Power & Dolphin's Grace. Ideal for underwater sanctums and oceanic bases. 🔥 Fire Mask
For Players: Permanent Fire Resistance. For Monsters: Hostiles entering the area are continuously ignited for 4 seconds. ⚡ Speed Mask
For Players: Speed II and Haste I (rapid traversal and swift harvesting). 💣 Creeper Mask — [Complete Rework]
100% Defusal Zone: Creepers in the aura have their fuse defused every single tick (setSwellDir(-1)), cannot acquire targets, and any explosion within the perimeter is cancelled. 💖 Healing Mask
For Players: Continuous Regeneration II paired with a periodic Saturation and health recovery pulse every 5 seconds. ⛏️ Miner Mask
For Players: Haste II and Night Vision, turning subterranean shafts into peak-efficiency quarry sites. ⚔️ Warrior Mask
For Players: Strength II and Resistance I. For Monsters: Weakness I and Slowness I. 👑 Ego Mask — "Soul Bastion" [Complete Rework]
For Players: Strength II and Resistance II. For Monsters: Weakness II, Slowness I, and a periodic 2.0 magic damage soul pulse every 2 seconds. Soul Defiance: Functions as an area-of-effect Totem of Undying. If an ally takes fatal damage inside the aura, the totem prevents death, restores 3 hearts, and applies Absorption II, Regeneration II, and Fire Resistance for 40s (60s cooldown per player). 🧵 Puppeteer Mask
For Automaton Dolls: Infuses autonomous Wooden, Copper, and Clay guardian dolls with Strength II, Speed II, and Resistance I, creating a fortress defense network. 🪆 Puppet Mask
Dormant Body Aegis: Protects dormant player bodies during astral soul projection with Resistance IV and Regeneration II. 🩸 Blood Puppet Mask
Sanguine Drain: Every 2 seconds, hostiles in the perimeter bleed for 1.5 magic damage, siphoning life force to heal nearby players. 💀 Dead Mask
Undead Pacification: Zombies, Skeletons, Drowned, Husks, Phantoms, Strays, and Zombified Piglins become neutral and will not attack players. 🌌 Wanderer Mask — "Spatial Sanctuary" [Complete Rework]
For Players: Speed II, Jump Boost II, and Slow Falling (weightless spatial mobility and gliding). For Endermen: Completely pacifies Endermen — they will never aggro, even if stared at or struck. For Monsters: Slowness II and a gentle outward spatial repulsion pulse pushing enemies away from the totem center. Item Magnetism: Loose items and mob drops within the perimeter are drawn inward toward the totem base.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

