chaosmod-1.2.3.jar
Curse Maven Snippet
What's new
Chaos Mod — Changelog
Rifts and Combat
- Fixed closed Reality Scars preventing new natural Rifts from spawning nearby.
- Reworked Dimensional Guardian AI, animations, combat phases, and plate-based attacks.
- Added limited plate resources, defensive openings, smarter attack selection, and tier-based combos.
- Increased Guardian damage relative to same-tier Rift Walkers.
- Reworked Rift Walker movement, attack timing, animations, and combat abilities.
- Fixed Rift command availability after respawning.
Machines and Energy
- Fixed Flux Crystal and Empowered Flux Crystal consumption thresholds.
- Fixed module insertion exceeding machine Module Power limits.
- Rebalanced generators, machine energy inputs, and cable throughput.
- Removed battery calibration while preserving stored energy, side configuration, and Machine Controller support.
- Renamed the existing Flux slot to Stabilizer and added Reality Condensate as a stabilization material.
- Reality Condensate restores up to 100 percentage points of stability for Basic–Darklight machines, 80 for Nova, 40 for Zenith, and 20 for Chaos, using the existing automatic consumption thresholds.
- Increased Zenith Refiner consumption to 1 GFE/t, with a 128 GFE buffer and 8 GFE/t input limit.
- Increased Zenith Extractor consumption to 4 GFE/t, with a 512 GFE buffer and 32 GFE/t input limit.
- Added antimatter extraction with a 4.5% base chance: 5 from Nova, 15 from Zenith, and 32 from Chaotic Extractors.
Zenith Accelerator
- The Accelerator now accepts Zenith Bars only.
- Rebalanced collision energy to 10 TFE × charge², reaching 10 TFE at full charge.
- Reduced Reality Condensate output to floor(16 × charge), with a maximum of 16 per collision.
- Collisions at exactly 50% charge produce 2.5 TFE and 8 Reality Condensate.
- Beams interrupted below 50% charge now decelerate and disappear without producing energy or condensate. Consumed resources are not refunded.
- Reworked the UI with clearer bars, useful statistics, and Start/Stop controls.
- Stop ends the current run without freezing the particle; sufficiently charged particles route toward the center when they next pass the input.
- Removed the Accelerator's I/O screen shortcut; side configuration remains available through the Configurator.
- Preserved acceleration timing, progressive bar consumption, the 8 MFE/t running cost, and the Center Accelerator Rod's 100 TFE capacity.
Nova Reactor
- Added modular reactor construction up to 13×13×13, preserving the compact 3×3×3 reactor.
- Added Fuel Rod, Control Rod, and coolant components with recipes and models.
- Added complete fuel columns, individual roof-mounted controls, and coolant-filled interiors.
- Component placement, coolant volume, and circulation now affect thermal behavior.
- Added thermal inertia, fractional resource consumption, and manual/automatic SCRAM.
- Reworked the UI with detailed energy, resource, structure, and thermal indicators.
- Allowed controllers and ports on exterior faces outside edges and corners.
- Closed gaps around Control Rod tops.
- Scaled meltdown radius and explosion strength with reactor size.
- Removed reactor calibration and its output penalty.
- Removed the reactor’s I/O shortcut;
- Added compatibility handling for existing reactor saves.
Equipment and Recipes
- Enabled enchanting for tiered tools, bows, and shields, including the Chaos Bow.
- Higher-tier modules now require the previous-tier module surrounded by eight current-tier bars.
- Added/fixed Stellar Wire and Darklight Wire recipes.
Reliability
- Improved energy persistence, resource accounting, multiblock updates, and server-side validation.
- Updated Zenith energy handling to support GFE/TFE values without integer truncation and prevent segmented transfers from bypassing input limits.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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