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Chaos Mod: Chaotic Technology

A high-progression tech mod inspired by Avaritia and Mekanism, featuring advanced machinery, dimensional exploration, reality manipulation, and increasingly powerful technology.
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chaosmod-1.2.3.jar

File namechaosmod-1.2.3.jar
Uploader
marsimmarsim
Uploaded
Oct 22, 2026
Downloads
20
Size
5.0 MB
Mod Loaders
Forge
File ID
9293145
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:marsims-chaos-mod-1721858:9293145")

Learn more about Curse Maven

What's new

Chaos Mod — Changelog

Rifts and Combat

  • Fixed closed Reality Scars preventing new natural Rifts from spawning nearby.
  • Reworked Dimensional Guardian AI, animations, combat phases, and plate-based attacks.
  • Added limited plate resources, defensive openings, smarter attack selection, and tier-based combos.
  • Increased Guardian damage relative to same-tier Rift Walkers.
  • Reworked Rift Walker movement, attack timing, animations, and combat abilities.
  • Fixed Rift command availability after respawning.

Machines and Energy

  • Fixed Flux Crystal and Empowered Flux Crystal consumption thresholds.
  • Fixed module insertion exceeding machine Module Power limits.
  • Rebalanced generators, machine energy inputs, and cable throughput.
  • Removed battery calibration while preserving stored energy, side configuration, and Machine Controller support.
  • Renamed the existing Flux slot to Stabilizer and added Reality Condensate as a stabilization material.
  • Reality Condensate restores up to 100 percentage points of stability for Basic–Darklight machines, 80 for Nova, 40 for Zenith, and 20 for Chaos, using the existing automatic consumption thresholds.
  • Increased Zenith Refiner consumption to 1 GFE/t, with a 128 GFE buffer and 8 GFE/t input limit.
  • Increased Zenith Extractor consumption to 4 GFE/t, with a 512 GFE buffer and 32 GFE/t input limit.
  • Added antimatter extraction with a 4.5% base chance: 5 from Nova, 15 from Zenith, and 32 from Chaotic Extractors.

Zenith Accelerator

  • The Accelerator now accepts Zenith Bars only.
  • Rebalanced collision energy to 10 TFE × charge², reaching 10 TFE at full charge.
  • Reduced Reality Condensate output to floor(16 × charge), with a maximum of 16 per collision.
  • Collisions at exactly 50% charge produce 2.5 TFE and 8 Reality Condensate.
  • Beams interrupted below 50% charge now decelerate and disappear without producing energy or condensate. Consumed resources are not refunded.
  • Reworked the UI with clearer bars, useful statistics, and Start/Stop controls.
  • Stop ends the current run without freezing the particle; sufficiently charged particles route toward the center when they next pass the input.
  • Removed the Accelerator's I/O screen shortcut; side configuration remains available through the Configurator.
  • Preserved acceleration timing, progressive bar consumption, the 8 MFE/t running cost, and the Center Accelerator Rod's 100 TFE capacity.

Nova Reactor

  • Added modular reactor construction up to 13×13×13, preserving the compact 3×3×3 reactor.
  • Added Fuel Rod, Control Rod, and coolant components with recipes and models.
  • Added complete fuel columns, individual roof-mounted controls, and coolant-filled interiors.
  • Component placement, coolant volume, and circulation now affect thermal behavior.
  • Added thermal inertia, fractional resource consumption, and manual/automatic SCRAM.
  • Reworked the UI with detailed energy, resource, structure, and thermal indicators.
  • Allowed controllers and ports on exterior faces outside edges and corners.
  • Closed gaps around Control Rod tops.
  • Scaled meltdown radius and explosion strength with reactor size.
  • Removed reactor calibration and its output penalty.
  • Removed the reactor’s I/O shortcut;
  • Added compatibility handling for existing reactor saves.

Equipment and Recipes

  • Enabled enchanting for tiered tools, bows, and shields, including the Chaos Bow.
  • Higher-tier modules now require the previous-tier module surrounded by eight current-tier bars.
  • Added/fixed Stellar Wire and Darklight Wire recipes.

Reliability

  • Improved energy persistence, resource accounting, multiblock updates, and server-side validation.
  • Updated Zenith energy handling to support GFE/TFE values without integer truncation and prevent segmented transfers from bypassing input limits.

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