promotional bannermobile promotional banner

MAR Relics

Addon for Relics that adds very powerful 21 artifacts with exclusive mechanics
Back to Files

MARRelics-1.20.1-1.0.6.jar

File nameMARRelics-1.20.1-1.0.6.jar
Uploader
VladisssVladisss
Uploaded
Aug 22, 2026
Downloads
149
Size
2.1 MB
Mod Loaders
Forge
File ID
8706851
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:marrelics-1591907:8706851")

Learn more about Curse Maven

What's new

Added

  • Oblivion Scepter — a new relic for those who cast. Needs Iron's Spells, and turns up where that mod's own loot does. What it does is yours to find out.

Changed

  • Every ability now says what kind of damage it deals or stops — pure, magic or physical — in its description and its stats, each in its own colour.
  • Immune Bar: magic is cut by its resistance; Doom passes through whole.
  • Mana Break's mark cuts pure damage as well as magic — Doom included — for as long as it lasts.
  • Doom has its own damage type and death message, and never takes the weapon out of your hand.
  • Pure damage acts like a real hit: victims turn on you, kills pay experience and drops, totems and absorption hearts work, armour stands are left alone, and multipart creatures — the Ender Dragon among them — can be hit.
  • A relic's own damage no longer counts as a weapon blow for on-hit relics (Shade Blade, Damon's Blessing, Mana Break, Blade of Seth, Sunpiercer, Salted Shiv, Blood Wrath, Blood Rapier, Cape of Illusions).

This mod has no related projects