MARRelics-1.20.1-1.0.6.jar
Curse Maven Snippet
What's new
Added
- Oblivion Scepter — a new relic for those who cast. Needs Iron's Spells, and turns up where that mod's own loot does. What it does is yours to find out.
Changed
- Every ability now says what kind of damage it deals or stops — pure, magic or physical — in its description and its stats, each in its own colour.
- Immune Bar: magic is cut by its resistance; Doom passes through whole.
- Mana Break's mark cuts pure damage as well as magic — Doom included — for as long as it lasts.
- Doom has its own damage type and death message, and never takes the weapon out of your hand.
- Pure damage acts like a real hit: victims turn on you, kills pay experience and drops, totems and absorption hearts work, armour stands are left alone, and multipart creatures — the Ender Dragon among them — can be hit.
- A relic's own damage no longer counts as a weapon blow for on-hit relics (Shade Blade, Damon's Blessing, Mana Break, Blade of Seth, Sunpiercer, Salted Shiv, Blood Wrath, Blood Rapier, Cape of Illusions).
This mod has no additional files

